I WASN'T LOOKING AT HIS NICE ASS : HOW TO PLAY THE "FEMALE WAY"
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F22%3A10447702" target="_blank" >RIV/00216208:11230/22:10447702 - isvavai.cz</a>
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=iDrMDNrI0f" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=iDrMDNrI0f</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
I WASN'T LOOKING AT HIS NICE ASS : HOW TO PLAY THE "FEMALE WAY"
Popis výsledku v původním jazyce
This article explores the strategies used by female video game players within the masculine and heteronormative culture of video games and asks whether there is a "female way of playing". With knowledge of the fact that most avatars are still male, I revisit the concept of the male gaze (Mulvey, 1989) and argue that female players objectify male characters and yet try to identify with them. I will support my claims with empirical evidence from interviews and participant observations of the fourth instalment of the Uncharted adventure game series, Uncharted: A Thief's End (2016). I have identified multiple levels of objectification, including comments about the look of the male avatar, explicitly sexist remarks, emphasis on romantic narratives and the "maternal" frame. In the context of identification, it has shown how female players can choose heterogeneous approaches; some interviewees have problems with the male figure to identify with, some have opted for a non-gendered approach and the rest performed stereotypically male characteristics. These findings prove not only the complexity of the relationship between the player and avatar but also the various (potentially queer) strategies that all players (not just women) can choose to achieve the same level of gameplay experience. (C) 2022, European Humanities University. All rights reserved.
Název v anglickém jazyce
I WASN'T LOOKING AT HIS NICE ASS : HOW TO PLAY THE "FEMALE WAY"
Popis výsledku anglicky
This article explores the strategies used by female video game players within the masculine and heteronormative culture of video games and asks whether there is a "female way of playing". With knowledge of the fact that most avatars are still male, I revisit the concept of the male gaze (Mulvey, 1989) and argue that female players objectify male characters and yet try to identify with them. I will support my claims with empirical evidence from interviews and participant observations of the fourth instalment of the Uncharted adventure game series, Uncharted: A Thief's End (2016). I have identified multiple levels of objectification, including comments about the look of the male avatar, explicitly sexist remarks, emphasis on romantic narratives and the "maternal" frame. In the context of identification, it has shown how female players can choose heterogeneous approaches; some interviewees have problems with the male figure to identify with, some have opted for a non-gendered approach and the rest performed stereotypically male characteristics. These findings prove not only the complexity of the relationship between the player and avatar but also the various (potentially queer) strategies that all players (not just women) can choose to achieve the same level of gameplay experience. (C) 2022, European Humanities University. All rights reserved.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
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OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Topos
ISSN
1815-0047
e-ISSN
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Svazek periodika
2022
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
BY - Běloruská republika
Počet stran výsledku
15
Strana od-do
110-124
Kód UT WoS článku
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EID výsledku v databázi Scopus
2-s2.0-85137025257