"Never Good Enough": Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F24%3A10482655" target="_blank" >RIV/00216208:11230/24:10482655 - isvavai.cz</a>
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=Dbcr8b-MAh" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=Dbcr8b-MAh</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1177/15554120231166791" target="_blank" >10.1177/15554120231166791</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
"Never Good Enough": Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism
Popis výsledku v původním jazyce
In this article, we examine the position of women in Czech video game journalism and the strategies they use to cope with sexism. To this end, we conducted eight in-depth interviews with currently active women journalists. According to our respondents, their work is judged more harshly because they are women and they have to deal with gender boundaries and stereotypes, sometimes conforming to them to prevent further harassment. In this regard, our respondents were criticized (as well as praised) for their physical appearance and treated as less competent than their male colleagues. All respondents agreed that they were repeatedly told by various parties-players, colleagues, and developers-that they were not good enough as game journalists (and never would be). We argue that women game journalists are pronouncedly affected by sexism and misogyny as their expert role directly challenges toxic gaming masculinities.
Název v anglickém jazyce
"Never Good Enough": Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism
Popis výsledku anglicky
In this article, we examine the position of women in Czech video game journalism and the strategies they use to cope with sexism. To this end, we conducted eight in-depth interviews with currently active women journalists. According to our respondents, their work is judged more harshly because they are women and they have to deal with gender boundaries and stereotypes, sometimes conforming to them to prevent further harassment. In this regard, our respondents were criticized (as well as praised) for their physical appearance and treated as less competent than their male colleagues. All respondents agreed that they were repeatedly told by various parties-players, colleagues, and developers-that they were not good enough as game journalists (and never would be). We argue that women game journalists are pronouncedly affected by sexism and misogyny as their expert role directly challenges toxic gaming masculinities.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Games and Culture
ISSN
1555-4120
e-ISSN
1555-4139
Svazek periodika
19
Číslo periodika v rámci svazku
4
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
20
Strana od-do
449-468
Kód UT WoS článku
000966577800001
EID výsledku v databázi Scopus
2-s2.0-85152446509