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Who is the GOAT (Greatest of All Time) Formula One Racer-Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F24%3A10494754" target="_blank" >RIV/00216208:11240/24:10494754 - isvavai.cz</a>

  • Nalezeny alternativní kódy

    RIV/44555601:13510/24:43898971

  • Výsledek na webu

    <a href="https://doi.org/10.1007/978-3-031-60692-2_6" target="_blank" >https://doi.org/10.1007/978-3-031-60692-2_6</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-031-60692-2_6" target="_blank" >10.1007/978-3-031-60692-2_6</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Who is the GOAT (Greatest of All Time) Formula One Racer-Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers

  • Popis výsledku v původním jazyce

    The debate about who is the GOAT (the &quot;Greatest Of All Time&quot;) is not restricted to Formula One competition. There are several possible criteria, other than the number of World Championships won. We approach this issue of attempting to identify the GOAT (assuming that there is only one), by looking at the race performance of 12 drivers who participated in Grand Prix races since 1950. (a) Unquestionably, the more race participation, the greater the chance of accumulating wins and therefore improving a driver&apos;s ranking towards being the GOAT. (b) A similar line of argument occurs for the ranking via podiums. (c) The system of awarding points for ranks after the race has changed five times since 1950. Comparing points accrued by different drivers therefore necessitates reassigning points to achieve comparability. We also consider howrankings change if other point systems are used. (d) Bayesian statistical analysis allows not only the evaluation of who is eligible for GOAT without using a point system (via Beta and Dirichlet distributions) but can also estimate the probability that two contenders&apos; performances differ only by chance. Formula One also takes place in video games, particularly in tournaments. Here we provide evidence that avoiding point systems to identify winners of the tournament is advisable. We provide suspense by not revealing who is the GOAT in this Abstract. We provide the names of one or several GOATs (there might be several) in this publication.

  • Název v anglickém jazyce

    Who is the GOAT (Greatest of All Time) Formula One Racer-Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers

  • Popis výsledku anglicky

    The debate about who is the GOAT (the &quot;Greatest Of All Time&quot;) is not restricted to Formula One competition. There are several possible criteria, other than the number of World Championships won. We approach this issue of attempting to identify the GOAT (assuming that there is only one), by looking at the race performance of 12 drivers who participated in Grand Prix races since 1950. (a) Unquestionably, the more race participation, the greater the chance of accumulating wins and therefore improving a driver&apos;s ranking towards being the GOAT. (b) A similar line of argument occurs for the ranking via podiums. (c) The system of awarding points for ranks after the race has changed five times since 1950. Comparing points accrued by different drivers therefore necessitates reassigning points to achieve comparability. We also consider howrankings change if other point systems are used. (d) Bayesian statistical analysis allows not only the evaluation of who is eligible for GOAT without using a point system (via Beta and Dirichlet distributions) but can also estimate the probability that two contenders&apos; performances differ only by chance. Formula One also takes place in video games, particularly in tournaments. Here we provide evidence that avoiding point systems to identify winners of the tournament is advisable. We provide suspense by not revealing who is the GOAT in this Abstract. We provide the names of one or several GOATs (there might be several) in this publication.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10103 - Statistics and probability

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    HCI IN GAMES: 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I

  • ISBN

    978-3-031-60691-5

  • ISSN

    0302-9743

  • e-ISSN

    1611-3349

  • Počet stran výsledku

    13

  • Strana od-do

    68-80

  • Název nakladatele

    Springer

  • Místo vydání

    Cham

  • Místo konání akce

    Washington

  • Datum konání akce

    29. 6. 2024

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku

    001285848600006