Redundancy Elimination in Highly Parallel Solutions of Motion Coordination Problems
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F13%3A10190138" target="_blank" >RIV/00216208:11320/13:10190138 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1142/S0218213013600026" target="_blank" >http://dx.doi.org/10.1142/S0218213013600026</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1142/S0218213013600026" target="_blank" >10.1142/S0218213013600026</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Redundancy Elimination in Highly Parallel Solutions of Motion Coordination Problems
Popis výsledku v původním jazyce
Problems of motion coordination of multiple entities are addressed in this paper. These problems are dealt on the abstract level where they can be viewed as tasks of constructing a spatial-temporal plan for a set of identical mobile entities. The entities reside in a certain environment where they can move. Each entity need to reach a given goal position supposed it is starting from some initial position. The most abstract formal representations of coordinated motion problems are known as "pebble motionon a graph" and "multi-robot path planning". The existent algorithms for pebble motion and multi-robot problems were suspected of generating solutions containing redundancies. This hypothesis eventually confirmed in this work. We present several techniques for identifying and eliminating redundancies from solutions generated by existent algorithms. An extensive experimental evaluation was performed and it showed that the quality of generated solutions can be improved up to the order of
Název v anglickém jazyce
Redundancy Elimination in Highly Parallel Solutions of Motion Coordination Problems
Popis výsledku anglicky
Problems of motion coordination of multiple entities are addressed in this paper. These problems are dealt on the abstract level where they can be viewed as tasks of constructing a spatial-temporal plan for a set of identical mobile entities. The entities reside in a certain environment where they can move. Each entity need to reach a given goal position supposed it is starting from some initial position. The most abstract formal representations of coordinated motion problems are known as "pebble motionon a graph" and "multi-robot path planning". The existent algorithms for pebble motion and multi-robot problems were suspected of generating solutions containing redundancies. This hypothesis eventually confirmed in this work. We present several techniques for identifying and eliminating redundancies from solutions generated by existent algorithms. An extensive experimental evaluation was performed and it showed that the quality of generated solutions can be improved up to the order of
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
JD - Využití počítačů, robotika a její aplikace
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Propojení plánování a provádění plánů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal on Artificial Intelligence Tools
ISSN
0218-2130
e-ISSN
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Svazek periodika
22
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
19
Strana od-do
1-19
Kód UT WoS článku
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EID výsledku v databázi Scopus
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