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Interactive Search or Sequential Browsing? A Detailed Analysis of the Video Browser Showdown 2018

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F19%3A10401574" target="_blank" >RIV/00216208:11320/19:10401574 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=LKwC5k1tTL" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=LKwC5k1tTL</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3295663" target="_blank" >10.1145/3295663</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Interactive Search or Sequential Browsing? A Detailed Analysis of the Video Browser Showdown 2018

  • Popis výsledku v původním jazyce

    This work summarizes the findings of the 7th iteration of the Video Browser Showdown (VBS) competition organized as a workshop at the 24th International Conference on Multimedia Modeling in Bangkok. The competition focuses on video retrieval scenarios in which the searched scenes were either previously observed or described by another person (i.e., an example shot is not available). During the event, nine teams competed with their video retrieval tools in providing access to a shared video collection with 600 hours of video content. Evaluation objectives, rules, scoring, tasks, and all participating tools are described in the article. In addition, we provide some insights into how the different teams interacted with their video browsers, which was made possible by a novel interaction logging mechanism introduced for this iteration of the VBS. The results collected at the VBS evaluation server confirm that searching for one particular scene in the collection when given a limited time is still a challenging task for many of the approaches that were showcased during the event. Given only a short textual description, finding the correct scene is even harder. In ad hoc search with multiple relevant scenes, the tools were mostly able to find at least one scene, whereas recall was the issue for many teams. The logs also reveal that even though recent exciting advances in machine learning narrow the classical semantic gap problem, user-centric interfaces are still required to mediate access to specific content. Finally, open challenges and lessons learned are presented for future VBS events.

  • Název v anglickém jazyce

    Interactive Search or Sequential Browsing? A Detailed Analysis of the Video Browser Showdown 2018

  • Popis výsledku anglicky

    This work summarizes the findings of the 7th iteration of the Video Browser Showdown (VBS) competition organized as a workshop at the 24th International Conference on Multimedia Modeling in Bangkok. The competition focuses on video retrieval scenarios in which the searched scenes were either previously observed or described by another person (i.e., an example shot is not available). During the event, nine teams competed with their video retrieval tools in providing access to a shared video collection with 600 hours of video content. Evaluation objectives, rules, scoring, tasks, and all participating tools are described in the article. In addition, we provide some insights into how the different teams interacted with their video browsers, which was made possible by a novel interaction logging mechanism introduced for this iteration of the VBS. The results collected at the VBS evaluation server confirm that searching for one particular scene in the collection when given a limited time is still a challenging task for many of the approaches that were showcased during the event. Given only a short textual description, finding the correct scene is even harder. In ad hoc search with multiple relevant scenes, the tools were mostly able to find at least one scene, whereas recall was the issue for many teams. The logs also reveal that even though recent exciting advances in machine learning narrow the classical semantic gap problem, user-centric interfaces are still required to mediate access to specific content. Finally, open challenges and lessons learned are presented for future VBS events.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/GA17-22224S" target="_blank" >GA17-22224S: Analytika uživatelských preferencí v modelech multimediální explorace</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    ACM Transactions on Multimedia Computing, Communications and Applications

  • ISSN

    1551-6857

  • e-ISSN

  • Svazek periodika

    15

  • Číslo periodika v rámci svazku

    1

  • Stát vydavatele periodika

    US - Spojené státy americké

  • Počet stran výsledku

    26

  • Strana od-do

    29

  • Kód UT WoS článku

    000459798800013

  • EID výsledku v databázi Scopus

    2-s2.0-85062354960