Recommender system as the support for binaural audio
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F19%3A10407728" target="_blank" >RIV/00216208:11320/19:10407728 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/978-3-030-06246-0_17" target="_blank" >http://dx.doi.org/10.1007/978-3-030-06246-0_17</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-06246-0_17" target="_blank" >10.1007/978-3-030-06246-0_17</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Recommender system as the support for binaural audio
Popis výsledku v původním jazyce
Virtual reality devices nowadays can effectively utilise other senses besides vision, too. The most often used secondary sense is hearing with binaural audio as VR engine. Currently, practical usage of binaural audio as the source of VR is impossible because of the inaccuracy of a general model. On the contrary, measuring the personalised parameters can be time-consuming. Our task was to prove the possibility of reconstruction of the binaural audio parameters in domestic conditions. We have focused on the design of the user interface that can be used independently on the platform. Our proposed browser-based application uses collaborative filtering as a recommender system. We have proven that sound-based navigation in axial plane is possible with 6.6° inaccuracy. The gamification and browser-based implementation make it easier for all people to find the best possible parameters. The resulting profile can be used both with fully VR environment and with semi-VR games.
Název v anglickém jazyce
Recommender system as the support for binaural audio
Popis výsledku anglicky
Virtual reality devices nowadays can effectively utilise other senses besides vision, too. The most often used secondary sense is hearing with binaural audio as VR engine. Currently, practical usage of binaural audio as the source of VR is impossible because of the inaccuracy of a general model. On the contrary, measuring the personalised parameters can be time-consuming. Our task was to prove the possibility of reconstruction of the binaural audio parameters in domestic conditions. We have focused on the design of the user interface that can be used independently on the platform. Our proposed browser-based application uses collaborative filtering as a recommender system. We have proven that sound-based navigation in axial plane is possible with 6.6° inaccuracy. The gamification and browser-based implementation make it easier for all people to find the best possible parameters. The resulting profile can be used both with fully VR environment and with semi-VR games.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/GA17-22224S" target="_blank" >GA17-22224S: Analytika uživatelských preferencí v modelech multimediální explorace</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Augmented Reality and Virtual Reality
ISBN
978-3-030-06246-0
Počet stran výsledku
14
Strana od-do
233-246
Počet stran knihy
335
Název nakladatele
Springer
Místo vydání
Cham
Kód UT WoS kapitoly
—