Wide Gamut Moment-based Constrained Spectral Uplifting
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F22%3A10447528" target="_blank" >RIV/00216208:11320/22:10447528 - isvavai.cz</a>
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=fBUC81uENk" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=fBUC81uENk</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1111/cgf.14617" target="_blank" >10.1111/cgf.14617</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Wide Gamut Moment-based Constrained Spectral Uplifting
Popis výsledku v původním jazyce
Spectral rendering is increasingly used in appearance-critical rendering workflows due to its ability to predict colour values under varying illuminants. However, directly modelling assets via input of spectral data is a tedious process: and if asset appearance is defined via artist-created textures, these are drawn in colour space, i.e. RGB. Converting these RGB values to equivalent spectral representations is an ambiguous problem, for which robust techniques have been proposed only comparatively recently. However, other than the resulting RGB values matching under the illuminant the RGB space is defined for (usually D65), these uplifting techniques do not provide the user with further control over the resulting spectral shape. In a recent publication, we have proposed a method for constraining the spectral uplifting process so that for a finite number of input spectra that need to be preserved, it always yields the correct uplifted spectrum for the corresponding RGB value. We extend this previous work, which supported the sRGB gamut only, by describing a method that is able to constrain any spectrum from within the gamut of realisable reflectances. Due to constraints placed on the uplifting process, target RGB values that are in close proximity to one another uplift to spectra within the same metameric family, so that textures with colour variations can be meaningfully uplifted. Renderings uplifted via our method show minimal discrepancies when compared to the original objects.
Název v anglickém jazyce
Wide Gamut Moment-based Constrained Spectral Uplifting
Popis výsledku anglicky
Spectral rendering is increasingly used in appearance-critical rendering workflows due to its ability to predict colour values under varying illuminants. However, directly modelling assets via input of spectral data is a tedious process: and if asset appearance is defined via artist-created textures, these are drawn in colour space, i.e. RGB. Converting these RGB values to equivalent spectral representations is an ambiguous problem, for which robust techniques have been proposed only comparatively recently. However, other than the resulting RGB values matching under the illuminant the RGB space is defined for (usually D65), these uplifting techniques do not provide the user with further control over the resulting spectral shape. In a recent publication, we have proposed a method for constraining the spectral uplifting process so that for a finite number of input spectra that need to be preserved, it always yields the correct uplifted spectrum for the corresponding RGB value. We extend this previous work, which supported the sRGB gamut only, by describing a method that is able to constrain any spectrum from within the gamut of realisable reflectances. Due to constraints placed on the uplifting process, target RGB values that are in close proximity to one another uplift to spectra within the same metameric family, so that textures with colour variations can be meaningfully uplifted. Renderings uplifted via our method show minimal discrepancies when compared to the original objects.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
20100 - Civil engineering
Návaznosti výsledku
Projekt
<a href="/cs/project/GA19-07626S" target="_blank" >GA19-07626S: Věrná reprodukce vzhledu objektů při 3D tisku</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Computer Graphics Forum
ISSN
0167-7055
e-ISSN
1467-8659
Svazek periodika
41
Číslo periodika v rámci svazku
6
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
15
Strana od-do
258-272
Kód UT WoS článku
000830068900001
EID výsledku v databázi Scopus
2-s2.0-85134762420