Ascending the Ladder to Self-Sustainability: Achieving Open Evolution in an Interactive Graphical System
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F22%3A10456130" target="_blank" >RIV/00216208:11320/22:10456130 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1145/3563835.3568736" target="_blank" >https://doi.org/10.1145/3563835.3568736</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3563835.3568736" target="_blank" >10.1145/3563835.3568736</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Ascending the Ladder to Self-Sustainability: Achieving Open Evolution in an Interactive Graphical System
Popis výsledku v původním jazyce
Programming is usually based on an inconvenient separation between an implementation level and a user level. Self-sustaining systems expose their implementation at their user level so that they can be modified and improved from within. However, the few examples that exist are tightly linked to textual language-based accounts of compiler bootstrapping. If we want systems to be truly open for modification, we need to step beyond programming languages and support more structured, visual ways of programming as well. How the bootstrapping process can work in such an interactive context is important yet unexplored territory. This essay is a critical report on our first-hand experience of building one such system named BootstrapLab. We trace and reconstruct the steps for achieving self-sustainability in an interactive, structured, graphical context: choose the platform; design the substrate; implement temporary infrastructure; implement a high-level language; pay off outstanding substrate debt; provide for domain-specific notations. Throughout, we discuss the challenges involved, identifying design forces that shaped the decisions and capturing heuristics that resolved these forces in our case. Both positive and negative results are featured, including the efficacy of the heuristics. We close by suggesting how to generalise what worked in our particular case to alternative paths and starting points. The enterprise as a whole takes us a further step towards achieving open and malleable programming systems for everyone.
Název v anglickém jazyce
Ascending the Ladder to Self-Sustainability: Achieving Open Evolution in an Interactive Graphical System
Popis výsledku anglicky
Programming is usually based on an inconvenient separation between an implementation level and a user level. Self-sustaining systems expose their implementation at their user level so that they can be modified and improved from within. However, the few examples that exist are tightly linked to textual language-based accounts of compiler bootstrapping. If we want systems to be truly open for modification, we need to step beyond programming languages and support more structured, visual ways of programming as well. How the bootstrapping process can work in such an interactive context is important yet unexplored territory. This essay is a critical report on our first-hand experience of building one such system named BootstrapLab. We trace and reconstruct the steps for achieving self-sustainability in an interactive, structured, graphical context: choose the platform; design the substrate; implement temporary infrastructure; implement a high-level language; pay off outstanding substrate debt; provide for domain-specific notations. Throughout, we discuss the challenges involved, identifying design forces that shaped the decisions and capturing heuristics that resolved these forces in our case. Both positive and negative results are featured, including the efficacy of the heuristics. We close by suggesting how to generalise what worked in our particular case to alternative paths and starting points. The enterprise as a whole takes us a further step towards achieving open and malleable programming systems for everyone.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Onward! 2022 - Proceedings of the 2022 ACM SIGPLAN International Symposium on New Ideas, New Paradigms, and Reflections on Programming and Software, co-located with SPLASH 2022
ISBN
978-1-4503-9909-8
ISSN
—
e-ISSN
—
Počet stran výsledku
19
Strana od-do
240-258
Název nakladatele
ACM
Místo vydání
Auckland
Místo konání akce
Auckland, New Zealand
Datum konání akce
8. 12. 2022
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—