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Ascending the Ladder to Self-Sustainability: Achieving Open Evolution in an Interactive Graphical System

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F22%3A10456130" target="_blank" >RIV/00216208:11320/22:10456130 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.1145/3563835.3568736" target="_blank" >https://doi.org/10.1145/3563835.3568736</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1145/3563835.3568736" target="_blank" >10.1145/3563835.3568736</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Ascending the Ladder to Self-Sustainability: Achieving Open Evolution in an Interactive Graphical System

  • Popis výsledku v původním jazyce

    Programming is usually based on an inconvenient separation between an implementation level and a user level. Self-sustaining systems expose their implementation at their user level so that they can be modified and improved from within. However, the few examples that exist are tightly linked to textual language-based accounts of compiler bootstrapping. If we want systems to be truly open for modification, we need to step beyond programming languages and support more structured, visual ways of programming as well. How the bootstrapping process can work in such an interactive context is important yet unexplored territory. This essay is a critical report on our first-hand experience of building one such system named BootstrapLab. We trace and reconstruct the steps for achieving self-sustainability in an interactive, structured, graphical context: choose the platform; design the substrate; implement temporary infrastructure; implement a high-level language; pay off outstanding substrate debt; provide for domain-specific notations. Throughout, we discuss the challenges involved, identifying design forces that shaped the decisions and capturing heuristics that resolved these forces in our case. Both positive and negative results are featured, including the efficacy of the heuristics. We close by suggesting how to generalise what worked in our particular case to alternative paths and starting points. The enterprise as a whole takes us a further step towards achieving open and malleable programming systems for everyone.

  • Název v anglickém jazyce

    Ascending the Ladder to Self-Sustainability: Achieving Open Evolution in an Interactive Graphical System

  • Popis výsledku anglicky

    Programming is usually based on an inconvenient separation between an implementation level and a user level. Self-sustaining systems expose their implementation at their user level so that they can be modified and improved from within. However, the few examples that exist are tightly linked to textual language-based accounts of compiler bootstrapping. If we want systems to be truly open for modification, we need to step beyond programming languages and support more structured, visual ways of programming as well. How the bootstrapping process can work in such an interactive context is important yet unexplored territory. This essay is a critical report on our first-hand experience of building one such system named BootstrapLab. We trace and reconstruct the steps for achieving self-sustainability in an interactive, structured, graphical context: choose the platform; design the substrate; implement temporary infrastructure; implement a high-level language; pay off outstanding substrate debt; provide for domain-specific notations. Throughout, we discuss the challenges involved, identifying design forces that shaped the decisions and capturing heuristics that resolved these forces in our case. Both positive and negative results are featured, including the efficacy of the heuristics. We close by suggesting how to generalise what worked in our particular case to alternative paths and starting points. The enterprise as a whole takes us a further step towards achieving open and malleable programming systems for everyone.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2022

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Onward! 2022 - Proceedings of the 2022 ACM SIGPLAN International Symposium on New Ideas, New Paradigms, and Reflections on Programming and Software, co-located with SPLASH 2022

  • ISBN

    978-1-4503-9909-8

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    19

  • Strana od-do

    240-258

  • Název nakladatele

    ACM

  • Místo vydání

    Auckland

  • Místo konání akce

    Auckland, New Zealand

  • Datum konání akce

    8. 12. 2022

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku