Possibility of Using a VR System as an Action Observation Therapeutical Technique
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11510%2F22%3A10449862" target="_blank" >RIV/00216208:11510/22:10449862 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.intechopen.com/online-first/82446" target="_blank" >https://www.intechopen.com/online-first/82446</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5772/intechopen.105579" target="_blank" >10.5772/intechopen.105579</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Possibility of Using a VR System as an Action Observation Therapeutical Technique
Popis výsledku v původním jazyce
In recent years, 3D virtual reality (VR) systems are increasingly finding their way into biomedical applications. Nevertheless, in most cases a 3D VR is being used as an interactive system (such as Xbox Kinect or Playstation VR). These interactive systems, however effective they may have proven, not only limit use of 3D VR in patients incapable to engage in these systems due to their physical or mental disability, but also put significant requirements on medical institutions for an equipment, medical personal, and therefore institutional budget. In this article, we are proposing a 3D VR as an stand-alone action observation training device, which could limit requirements associated with abovementioned interactive systems due to its capability to stimulate a mirror neuron system of human brain, while adding minimal demands on both patient and medical facility.
Název v anglickém jazyce
Possibility of Using a VR System as an Action Observation Therapeutical Technique
Popis výsledku anglicky
In recent years, 3D virtual reality (VR) systems are increasingly finding their way into biomedical applications. Nevertheless, in most cases a 3D VR is being used as an interactive system (such as Xbox Kinect or Playstation VR). These interactive systems, however effective they may have proven, not only limit use of 3D VR in patients incapable to engage in these systems due to their physical or mental disability, but also put significant requirements on medical institutions for an equipment, medical personal, and therefore institutional budget. In this article, we are proposing a 3D VR as an stand-alone action observation training device, which could limit requirements associated with abovementioned interactive systems due to its capability to stimulate a mirror neuron system of human brain, while adding minimal demands on both patient and medical facility.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
—
OECD FORD obor
30306 - Sport and fitness sciences
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Neurorehabilitation and Physical Therapy
ISBN
978-1-80356-345-9
Počet stran výsledku
10
Strana od-do
1-10
Počet stran knihy
166
Název nakladatele
IntechOpen
Místo vydání
London
Kód UT WoS kapitoly
—