COMPUTER GAME-BASED REHABILITATION FOR POST-STROKE UPPER LIMB DEFICITS- SYSTEMATIC REVIEW AND META-ANALYSIS
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14110%2F20%3A00115988" target="_blank" >RIV/00216224:14110/20:00115988 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.ijphy.org/index.php/journal/article/view/600" target="_blank" >https://www.ijphy.org/index.php/journal/article/view/600</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.15621/ijphy/2020/v7i1/193674" target="_blank" >10.15621/ijphy/2020/v7i1/193674</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
COMPUTER GAME-BASED REHABILITATION FOR POST-STROKE UPPER LIMB DEFICITS- SYSTEMATIC REVIEW AND META-ANALYSIS
Popis výsledku v původním jazyce
Background: The need for intense rehabilitation protocols with easy applicability to improve for patient adherence and harness the potential neuroplasticity leading to improvement in the quality of life (QOL) in post-stroke patients. Several studies have described the benefits of virtual reality and video games in rehabilitation. Aims: To explore and determine if Computer game-based rehabilitation for post-stroke upper limb deficits after stroke is superior to conventional therapy in terms of (1) ICIDH based outcomes (2) Intervention duration (3) acceptability and adherence to the intervention. Methods: This systematic review and meta-analysis followed PRISMA guidelines. Several electronic databases were searched using specific keywords, to measure the effects of computer-game-based therapy in post-stroke patients compared to conventional therapy. Results: 14 studies were included after a systematic review, out of which 11 were included for analysis. Studies recording Wolf motor function test and box and block test have shown improvements with Computer-game-based therapy in addition to conventional therapy. No improvements were recorded in impairments and patient participation/Quality of life. CGBT was acceptable and reported no adverse effects. Conclusions: Computer-game-based therapy or non-immersive virtual rehabilitation is effective and acceptable for upper limb rehabilitation after stroke. With significant improvement in 'activity-limitation,' this mode of rehabilitation can be adapted for patient-specific needs. Its effects on impairment and quality of life need further exploration.
Název v anglickém jazyce
COMPUTER GAME-BASED REHABILITATION FOR POST-STROKE UPPER LIMB DEFICITS- SYSTEMATIC REVIEW AND META-ANALYSIS
Popis výsledku anglicky
Background: The need for intense rehabilitation protocols with easy applicability to improve for patient adherence and harness the potential neuroplasticity leading to improvement in the quality of life (QOL) in post-stroke patients. Several studies have described the benefits of virtual reality and video games in rehabilitation. Aims: To explore and determine if Computer game-based rehabilitation for post-stroke upper limb deficits after stroke is superior to conventional therapy in terms of (1) ICIDH based outcomes (2) Intervention duration (3) acceptability and adherence to the intervention. Methods: This systematic review and meta-analysis followed PRISMA guidelines. Several electronic databases were searched using specific keywords, to measure the effects of computer-game-based therapy in post-stroke patients compared to conventional therapy. Results: 14 studies were included after a systematic review, out of which 11 were included for analysis. Studies recording Wolf motor function test and box and block test have shown improvements with Computer-game-based therapy in addition to conventional therapy. No improvements were recorded in impairments and patient participation/Quality of life. CGBT was acceptable and reported no adverse effects. Conclusions: Computer-game-based therapy or non-immersive virtual rehabilitation is effective and acceptable for upper limb rehabilitation after stroke. With significant improvement in 'activity-limitation,' this mode of rehabilitation can be adapted for patient-specific needs. Its effects on impairment and quality of life need further exploration.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
30211 - Orthopaedics
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
INTERNATIONAL JOURNAL OF PHYSIOTHERAPY
ISSN
2349-5987
e-ISSN
2348-8336
Svazek periodika
7
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
IN - Indická republika
Počet stran výsledku
7
Strana od-do
47-53
Kód UT WoS článku
000517883700009
EID výsledku v databázi Scopus
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