Extreme rituals in the lab: Effect of excitation on helping behaviour
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F15%3A00084435" target="_blank" >RIV/00216224:14210/15:00084435 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Extreme rituals in the lab: Effect of excitation on helping behaviour
Popis výsledku v původním jazyce
Paper presents the results of a recent controlled experiment which examined the differential effects of ritual arousal on social behaviour. Previous research has examined specific aspects commonly found in collective rituals that might modulate group attitudes and behaviours (i.e., inter-personal motor synchrony: Valdesolo & DeSteno, 2011; Reddish et al., 2013; Wiltermuth, 2012). We propose that a common mechanism related to physiological arousal might explain these contrasting effects. A ritual task was used designed to induce autonomic arousal stripped of any social, semantic, or emotional associations (high and low intensity body movements involving repetition, redundancy, and no obvious end-goal), followed by the administration of either prosocial or antisocial video game primes and finally by a helping task to examine the effects of individual ritual arousal and its interaction with contextual cues on ritual prosociality.
Název v anglickém jazyce
Extreme rituals in the lab: Effect of excitation on helping behaviour
Popis výsledku anglicky
Paper presents the results of a recent controlled experiment which examined the differential effects of ritual arousal on social behaviour. Previous research has examined specific aspects commonly found in collective rituals that might modulate group attitudes and behaviours (i.e., inter-personal motor synchrony: Valdesolo & DeSteno, 2011; Reddish et al., 2013; Wiltermuth, 2012). We propose that a common mechanism related to physiological arousal might explain these contrasting effects. A ritual task was used designed to induce autonomic arousal stripped of any social, semantic, or emotional associations (high and low intensity body movements involving repetition, redundancy, and no obvious end-goal), followed by the administration of either prosocial or antisocial video game primes and finally by a helping task to examine the effects of individual ritual arousal and its interaction with contextual cues on ritual prosociality.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
AA - Filosofie a náboženství
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/EE2.3.20.0048" target="_blank" >EE2.3.20.0048: Laboratoř pro experimentální výzkum náboženství</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2015
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů