The Role of the Media and Cyber Context in Adolescents? Pursuit of Popularity
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F15%3A00083264" target="_blank" >RIV/00216224:14230/15:00083264 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The Role of the Media and Cyber Context in Adolescents? Pursuit of Popularity
Popis výsledku v původním jazyce
Although adolescents have fully embraced digital technology, little is known about how such technology might be used as a tool to promote their popularity among their peers, and whether utilizing technology to become more popular relates to their cyber social behaviors. Furthermore, little attention has been given to whether the media?s encouragement of popularity-related activities has a role in adolescents? cyber social behaviors. To this end, this study examined the media?s encouragement of popularity (i.e., social preference, perceived popularity) among adolescents and their usage of the cyber context to boost their popularity in relation to their cyber social behaviors. The participants were 817 seventh graders from the United States. Findings revealed that the media?s encouragement of perceived popularity and adolescents? usage of the cyber context to be social and antisocial each related positively to cyber aggression perpetration.
Název v anglickém jazyce
The Role of the Media and Cyber Context in Adolescents? Pursuit of Popularity
Popis výsledku anglicky
Although adolescents have fully embraced digital technology, little is known about how such technology might be used as a tool to promote their popularity among their peers, and whether utilizing technology to become more popular relates to their cyber social behaviors. Furthermore, little attention has been given to whether the media?s encouragement of popularity-related activities has a role in adolescents? cyber social behaviors. To this end, this study examined the media?s encouragement of popularity (i.e., social preference, perceived popularity) among adolescents and their usage of the cyber context to boost their popularity in relation to their cyber social behaviors. The participants were 817 seventh graders from the United States. Findings revealed that the media?s encouragement of perceived popularity and adolescents? usage of the cyber context to be social and antisocial each related positively to cyber aggression perpetration.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AN - Psychologie
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2015
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Living in the Digital Age: Self-Presentation, Networking, Playing, and Participating in Politics
ISBN
9788021078109
Počet stran výsledku
11
Strana od-do
49-59
Počet stran knihy
218
Název nakladatele
Muni Press
Místo vydání
Brno
Kód UT WoS kapitoly
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