Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F24%3A00139429" target="_blank" >RIV/00216224:14230/24:00139429 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.sciencedirect.com/science/article/pii/S0747563224001559" target="_blank" >https://www.sciencedirect.com/science/article/pii/S0747563224001559</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.chb.2024.108287" target="_blank" >10.1016/j.chb.2024.108287</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Popis výsledku v původním jazyce
Despite the official inclusion of Gaming Disorder (GD) in the International Classification of Diseases, there is still an ongoing debate over its conceptualization and assessment. Several necessary steps have been recommended, including exploring the structure and the relationships of the GD symptoms, whilst considering how gaming may satisfy/meet the gamers’ needs. To address this aim, the responses of a large sample of active/dedicated adult gamers (N = 3895; Mage = 26.17; SDage = 6.48; 82.5% men; gaming hours per week M = 26.06) were analyzed using a network analysis in the present study. GD symptoms were assessed with AICA-S and needs satisfaction, both outside and inside the game world, with the Balanced Measure of Psychological Needs and Player Experience of Needs Satisfaction, respectively. The GD network was revealed to be composed of Time-Related, Cognitive-Emotional (with Craving and Tolerance most central), and Behavioral-Consequential (with Continuation Despite Consequences most central) symptom clusters. Escapism was shown to be the bridge between real-life needs, in-game needs, and GD symptoms. The results highlight the necessity to reconsider the structure of GD symptoms and their differential roles. Diagnostic, assessment, and treatment implications are illustrated.
Název v anglickém jazyce
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers
Popis výsledku anglicky
Despite the official inclusion of Gaming Disorder (GD) in the International Classification of Diseases, there is still an ongoing debate over its conceptualization and assessment. Several necessary steps have been recommended, including exploring the structure and the relationships of the GD symptoms, whilst considering how gaming may satisfy/meet the gamers’ needs. To address this aim, the responses of a large sample of active/dedicated adult gamers (N = 3895; Mage = 26.17; SDage = 6.48; 82.5% men; gaming hours per week M = 26.06) were analyzed using a network analysis in the present study. GD symptoms were assessed with AICA-S and needs satisfaction, both outside and inside the game world, with the Balanced Measure of Psychological Needs and Player Experience of Needs Satisfaction, respectively. The GD network was revealed to be composed of Time-Related, Cognitive-Emotional (with Craving and Tolerance most central), and Behavioral-Consequential (with Continuation Despite Consequences most central) symptom clusters. Escapism was shown to be the bridge between real-life needs, in-game needs, and GD symptoms. The results highlight the necessity to reconsider the structure of GD symptoms and their differential roles. Diagnostic, assessment, and treatment implications are illustrated.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50101 - Psychology (including human - machine relations)
Návaznosti výsledku
Projekt
<a href="/cs/project/GA21-30769S" target="_blank" >GA21-30769S: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Computers in Human Behavior
ISSN
0747-5632
e-ISSN
1873-7692
Svazek periodika
158
Číslo periodika v rámci svazku
September
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
13
Strana od-do
1-13
Kód UT WoS článku
001346389800001
EID výsledku v databázi Scopus
2-s2.0-85193425143