Eye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14310%2F22%3A00119951" target="_blank" >RIV/00216224:14310/22:00119951 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.mdpi.com/2076-3417/12/3/1027" target="_blank" >https://www.mdpi.com/2076-3417/12/3/1027</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3390/app12031027" target="_blank" >10.3390/app12031027</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Eye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
Popis výsledku v původním jazyce
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking methods are supported by software, tools, and reference studies. This is not so true for eye-tracking methods applied in virtual reality (imaginary 3D environments). Previous research regarded the domain of eye-tracking in 3D virtual reality as an untamed realm with unaddressed issues. The present paper explores these issues, discusses possible solutions at a theoretical level, and offers example implementations. The paper also proposes a workflow and software architecture that encompasses an entire experimental scenario, including virtual scene preparation and operationalization of visual stimuli, experimental data collection and considerations for ambiguous visual stimuli, post-hoc data correction, data aggregation, and visualization. The paper is accompanied by examples of eye-tracking data collection and evaluation based on ongoing research of indoor evacuation behavior.
Název v anglickém jazyce
Eye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
Popis výsledku anglicky
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking methods are supported by software, tools, and reference studies. This is not so true for eye-tracking methods applied in virtual reality (imaginary 3D environments). Previous research regarded the domain of eye-tracking in 3D virtual reality as an untamed realm with unaddressed issues. The present paper explores these issues, discusses possible solutions at a theoretical level, and offers example implementations. The paper also proposes a workflow and software architecture that encompasses an entire experimental scenario, including virtual scene preparation and operationalization of visual stimuli, experimental data collection and considerations for ambiguous visual stimuli, post-hoc data correction, data aggregation, and visualization. The paper is accompanied by examples of eye-tracking data collection and evaluation based on ongoing research of indoor evacuation behavior.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10200 - Computer and information sciences
Návaznosti výsledku
Projekt
<a href="/cs/project/TL02000103" target="_blank" >TL02000103: Kognitivní psychologie a prostorová syntaxe ve virtuálním prostředí pro agentní modely</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Applied Sciences
ISSN
2076-3417
e-ISSN
—
Svazek periodika
12
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
CH - Švýcarská konfederace
Počet stran výsledku
30
Strana od-do
1-30
Kód UT WoS článku
000756486000001
EID výsledku v databázi Scopus
2-s2.0-85123119866