Understanding the process of learning touch-screen mobile applications
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F13%3A00069608" target="_blank" >RIV/00216224:14330/13:00069608 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/2507065.2507066" target="_blank" >http://dx.doi.org/10.1145/2507065.2507066</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/2507065.2507066" target="_blank" >10.1145/2507065.2507066</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Understanding the process of learning touch-screen mobile applications
Popis výsledku v původním jazyce
Mobile devices, together with touch-screen interfaces, have become part of the everyday usage items of many information consumers across the globe. However, it is clear that the learning curve for touch-screen interfaces is steeper than what was expected. This presents some problems especially along with the current trend towards designing more complex mobile applications. The objective of this research was to determine how users interact with applications on touch-screen mobile devices, and how they progress through the various learning phases. A literature study, two pilot studies and a full survey questionnaire were used to gather data and perceptions about the status quo of learning within mobile touch-screen interfaces. Results indicated the presence of recurring patterns in users' preferences. In particular, associations with personal characteristics, namely age, gender and the length of experience, were observed.
Název v anglickém jazyce
Understanding the process of learning touch-screen mobile applications
Popis výsledku anglicky
Mobile devices, together with touch-screen interfaces, have become part of the everyday usage items of many information consumers across the globe. However, it is clear that the learning curve for touch-screen interfaces is steeper than what was expected. This presents some problems especially along with the current trend towards designing more complex mobile applications. The objective of this research was to determine how users interact with applications on touch-screen mobile devices, and how they progress through the various learning phases. A literature study, two pilot studies and a full survey questionnaire were used to gather data and perceptions about the status quo of learning within mobile touch-screen interfaces. Results indicated the presence of recurring patterns in users' preferences. In particular, associations with personal characteristics, namely age, gender and the length of experience, were observed.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 31st ACM international conference on Design of communication (SIGDOC 2013)
ISBN
9781450321310
ISSN
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e-ISSN
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Počet stran výsledku
8
Strana od-do
157-164
Název nakladatele
ACM
Místo vydání
New York
Místo konání akce
New York
Datum konání akce
1. 1. 2013
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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