Play and Viz: Using Entertainment Games for Exploring Data Visualizations
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F24%3A00135853" target="_blank" >RIV/00216224:14330/24:00135853 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/3649921.3650005" target="_blank" >http://dx.doi.org/10.1145/3649921.3650005</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3649921.3650005" target="_blank" >10.1145/3649921.3650005</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Play and Viz: Using Entertainment Games for Exploring Data Visualizations
Popis výsledku v původním jazyce
Effective communication through data visualizations faces challenges due to low visualization literacy among the general audience. Data visualizations are increasingly used to communicate various information, which creates a need to support people in learning how to interpret them. One way to address this issue is game-based learning. However, the design and development of an educational game can be an expensive and time-consuming process. To explore solutions to this issue, this paper investigates the potential of existing entertainment games as platforms for interactive data visualizations in a serious gaming scenario. As use case, the games Townscaper and Stardew Valley were selected. A user study was conducted to assess the usability of these visualizations, and the impact of playfulness and interactivity in enhancing the understanding and possible uses in education. The study demonstrates the effectiveness of using existing entertainment games as platforms for interactive data visualizations in a serious gaming context. The study outcomes revealed that participants perceived an improvement in their understanding, and expressed a belief in their potential for educational purposes.
Název v anglickém jazyce
Play and Viz: Using Entertainment Games for Exploring Data Visualizations
Popis výsledku anglicky
Effective communication through data visualizations faces challenges due to low visualization literacy among the general audience. Data visualizations are increasingly used to communicate various information, which creates a need to support people in learning how to interpret them. One way to address this issue is game-based learning. However, the design and development of an educational game can be an expensive and time-consuming process. To explore solutions to this issue, this paper investigates the potential of existing entertainment games as platforms for interactive data visualizations in a serious gaming scenario. As use case, the games Townscaper and Stardew Valley were selected. A user study was conducted to assess the usability of these visualizations, and the impact of playfulness and interactivity in enhancing the understanding and possible uses in education. The study demonstrates the effectiveness of using existing entertainment games as platforms for interactive data visualizations in a serious gaming context. The study outcomes revealed that participants perceived an improvement in their understanding, and expressed a belief in their potential for educational purposes.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10200 - Computer and information sciences
Návaznosti výsledku
Projekt
<a href="/cs/project/GF22-06357L" target="_blank" >GF22-06357L: Vis4Schools: Podpora gramotnosti vizualizace informací ve školách</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 19th International Conference on the Foundations of Digital Games
ISBN
9798400709555
ISSN
—
e-ISSN
—
Počet stran výsledku
12
Strana od-do
1-12
Název nakladatele
Association for Computing Machinery
Místo vydání
New York, NY, United States
Místo konání akce
Worcester, MA, USA
Datum konání akce
1. 1. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001267233700035