Could gamification present a significant topic for the philosophy of sport?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14510%2F21%3A00122820" target="_blank" >RIV/00216224:14510/21:00122820 - isvavai.cz</a>
Výsledek na webu
<a href="https://journals.muni.cz/studiasportiva/article/view/14245" target="_blank" >https://journals.muni.cz/studiasportiva/article/view/14245</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5817/STS2021-1-5" target="_blank" >10.5817/STS2021-1-5</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Could gamification present a significant topic for the philosophy of sport?
Popis výsledku v původním jazyce
This article focuses on the phenomenon of gamification in the context of the philosophy of sport. Gamification is usually understood as a process of adding games or game-like elements to some activity in order to encourage participation. It takes the techniques that game designers use to engage players and applies them to motivate people in different spheres of our lives. It should be emphasized that gamification itself is not about games; it is not about the digital world, nor is it primarily about sport. However, it is a phenomenon that originated in the world of games and gained its content in the digital world. Gamification is also close to the phenomenon of play because it was invented by those people who were playing games. The main question asked in the text is whether gamification, although it is not primarily about games or sports, can be a crucial topic for the philosophy of sport. This article proposes some opportunities for philosophical approaches to gamification within kinanthropology. The ethical discourse is mentioned in the context of normative ethics. The ontological discourse is followed in the context of the digital world and the phenomenon of sportification. One of the possible areas of interest in the philosophy of sport can be presented by monitoring and scheduling endurance sports activities. This issue is developed within the article on the ontological level, especially. The sociologically based study about gamification-form-above and gamification-from-below by Woodcock and Johnson is examined via Patočka’s concept of three movements of human existence. It was included in the article mainly as an example to illustrate the great diversity of possible philosophical approaches. It appears that gamification in sport is rapidly spreading, and it will be examined within different empirical studies more and more. This article argues that this phenomenon is also an interesting topic for the philosophy of sport.
Název v anglickém jazyce
Could gamification present a significant topic for the philosophy of sport?
Popis výsledku anglicky
This article focuses on the phenomenon of gamification in the context of the philosophy of sport. Gamification is usually understood as a process of adding games or game-like elements to some activity in order to encourage participation. It takes the techniques that game designers use to engage players and applies them to motivate people in different spheres of our lives. It should be emphasized that gamification itself is not about games; it is not about the digital world, nor is it primarily about sport. However, it is a phenomenon that originated in the world of games and gained its content in the digital world. Gamification is also close to the phenomenon of play because it was invented by those people who were playing games. The main question asked in the text is whether gamification, although it is not primarily about games or sports, can be a crucial topic for the philosophy of sport. This article proposes some opportunities for philosophical approaches to gamification within kinanthropology. The ethical discourse is mentioned in the context of normative ethics. The ontological discourse is followed in the context of the digital world and the phenomenon of sportification. One of the possible areas of interest in the philosophy of sport can be presented by monitoring and scheduling endurance sports activities. This issue is developed within the article on the ontological level, especially. The sociologically based study about gamification-form-above and gamification-from-below by Woodcock and Johnson is examined via Patočka’s concept of three movements of human existence. It was included in the article mainly as an example to illustrate the great diversity of possible philosophical approaches. It appears that gamification in sport is rapidly spreading, and it will be examined within different empirical studies more and more. This article argues that this phenomenon is also an interesting topic for the philosophy of sport.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
50902 - Social sciences, interdisciplinary
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Studia sportiva
ISSN
1802-7679
e-ISSN
—
Svazek periodika
15
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
12
Strana od-do
51-62
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85112008673