Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14610%2F19%3A00108309" target="_blank" >RIV/00216224:14610/19:00108309 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/document/8658840" target="_blank" >https://ieeexplore.ieee.org/document/8658840</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/FIE.2018.8658840" target="_blank" >10.1109/FIE.2018.8658840</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools
Popis výsledku v původním jazyce
This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The workshop participants, 28 teenagers, played a cybersecurity game designed for training undergraduates and professionals in penetration testing. Unlike in learning environments that are simplified for young learners, the game features a realistic virtual network infrastructure. This allows exploring security tools in an authentic scenario, which is complemented by a background story. Our research aim is to examine how young players approach using cybersecurity tools by interacting with the professional game. A preliminary analysis of the game session showed several challenges that the workshop participants faced. Nevertheless, they reported learning about security tools and exploits, and 61% of them reported wanting to learn more about cybersecurity after the workshop. Our results support the notion that young learners should be allowed more hands-on experience with security topics, both in formal education and informal extracurricular events.
Název v anglickém jazyce
Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools
Popis výsledku anglicky
This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The workshop participants, 28 teenagers, played a cybersecurity game designed for training undergraduates and professionals in penetration testing. Unlike in learning environments that are simplified for young learners, the game features a realistic virtual network infrastructure. This allows exploring security tools in an authentic scenario, which is complemented by a background story. Our research aim is to examine how young players approach using cybersecurity tools by interacting with the professional game. A preliminary analysis of the game session showed several challenges that the workshop participants faced. Nevertheless, they reported learning about security tools and exploits, and 61% of them reported wanting to learn more about cybersecurity after the workshop. Our results support the notion that young learners should be allowed more hands-on experience with security topics, both in formal education and informal extracurricular events.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/VI20162019014" target="_blank" >VI20162019014: Simulace, detekce a potlačení kybernetických hrozeb ohrožujících kritickou infrastrukturu</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
2018 IEEE Frontiers in Education Conference (FIE)
ISBN
9781538611753
ISSN
1539-4565
e-ISSN
2377-634X
Počet stran výsledku
4
Strana od-do
1414-1417
Název nakladatele
IEEE
Místo vydání
San Jose, California, USA
Místo konání akce
San Jose, California, USA
Datum konání akce
3. 10. 2018
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000468396901118