Phenomenology and Video Games: Embodied Experience
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216275%3A25210%2F22%3A39922108" target="_blank" >RIV/00216275:25210/22:39922108 - isvavai.cz</a>
Výsledek na webu
<a href="https://hrcak.srce.hr/clanak/457550" target="_blank" >https://hrcak.srce.hr/clanak/457550</a>
DOI - Digital Object Identifier
—
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Phenomenology and Video Games: Embodied Experience
Popis výsledku v původním jazyce
This paper opens a way in which we can consider video games in the relation to the player. The topic will incorporate a phenomenological method offered to us by Merleau-Ponty. In this regard, phenomenology and video games have been complementary for decades now and, in this regard, many philosophers started considering them from the basis of the embodiment theory. The purpose of this paper is to enter the discussion which is based on the mentioned basis and to introduce the new mode of thinking about the relation between video games and embodiment – immersion. Philosophers concerned with the expansion of Merleau-Ponty’s theory in the world of video games do not give the phenomenon of immersion enough importance. In this regard, the main claim is the following – reconstructing the embodiment theory of video games with an introduction of the concept of immersion.
Název v anglickém jazyce
Phenomenology and Video Games: Embodied Experience
Popis výsledku anglicky
This paper opens a way in which we can consider video games in the relation to the player. The topic will incorporate a phenomenological method offered to us by Merleau-Ponty. In this regard, phenomenology and video games have been complementary for decades now and, in this regard, many philosophers started considering them from the basis of the embodiment theory. The purpose of this paper is to enter the discussion which is based on the mentioned basis and to introduce the new mode of thinking about the relation between video games and embodiment – immersion. Philosophers concerned with the expansion of Merleau-Ponty’s theory in the world of video games do not give the phenomenon of immersion enough importance. In this regard, the main claim is the following – reconstructing the embodiment theory of video games with an introduction of the concept of immersion.
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
—
OECD FORD obor
60301 - Philosophy, History and Philosophy of science and technology
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Scopus : časopis za filozofiju studenata Hrvatskih studija
ISSN
1330-9986
e-ISSN
1849-0980
Svazek periodika
14
Číslo periodika v rámci svazku
27
Stát vydavatele periodika
HR - Chorvatská republika
Počet stran výsledku
12
Strana od-do
9-20
Kód UT WoS článku
—
EID výsledku v databázi Scopus
—