Accelerating Cellular Automata Evolution on Graphics Processing Units
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F10%3APU89600" target="_blank" >RIV/00216305:26230/10:PU89600 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Accelerating Cellular Automata Evolution on Graphics Processing Units
Popis výsledku v původním jazyce
As design of cellular automata rules using conventional methods is a difficult task, evolutionary algorithms are often utilized in this area. However, in that case, high computational demands need to be met. This problem may be partially solved by parallelization. Since parallel supercomputers and server clusters are expensive and often overburdened, this paper proposes the evolution of cellular automata rules on small and inexpensive graphic processing units. The main objective of this paper is to demonstrate that evolution of cellular automata rules can be accelerated significantly using graphics processing units. Several methods of speeding-up the evolution of cellular automata rules are proposed, evaluated and compared, some with very good results.Also a comparison is made between mid-end and high-end graphics accelerator card based on the results of evolution speedup. The proposed methods are evaluated using two benchmark problems.
Název v anglickém jazyce
Accelerating Cellular Automata Evolution on Graphics Processing Units
Popis výsledku anglicky
As design of cellular automata rules using conventional methods is a difficult task, evolutionary algorithms are often utilized in this area. However, in that case, high computational demands need to be met. This problem may be partially solved by parallelization. Since parallel supercomputers and server clusters are expensive and often overburdened, this paper proposes the evolution of cellular automata rules on small and inexpensive graphic processing units. The main objective of this paper is to demonstrate that evolution of cellular automata rules can be accelerated significantly using graphics processing units. Several methods of speeding-up the evolution of cellular automata rules are proposed, evaluated and compared, some with very good results.Also a comparison is made between mid-end and high-end graphics accelerator card based on the results of evolution speedup. The proposed methods are evaluated using two benchmark problems.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GAP103%2F10%2F1517" target="_blank" >GAP103/10/1517: Natural computing na nekonvenčních platformách</a><br>
Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2010
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal on Advances in Software
ISSN
1942-2628
e-ISSN
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Svazek periodika
3
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
10
Strana od-do
294-303
Kód UT WoS článku
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EID výsledku v databázi Scopus
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