Poor Man's Virtual Camera: Real-Time Simultaneous Matting and Camera Pose Estimation
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F19%3APU136103" target="_blank" >RIV/00216305:26230/19:PU136103 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/document/7436656" target="_blank" >https://ieeexplore.ieee.org/document/7436656</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/MCG.2016.39" target="_blank" >10.1109/MCG.2016.39</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Poor Man's Virtual Camera: Real-Time Simultaneous Matting and Camera Pose Estimation
Popis výsledku v původním jazyce
Today's film and advertisement production heavily uses computer graphics combined with living actors by chroma keying. The matchmoving process typically takes a considerable manual effort. Semiautomatic matchmoving tools exist as well, but they still work offline and require manual check-up and correction. In this paper, we propose an instant matchmoving solution for green screen. It uses a recent technique of planar uniform marker fields. Our technique can be used in indie and professional filmmaking as a cheap and ultramobile virtual camera, and for shot prototyping and storyboard creation. The matchmoving technique based on marker fields of shades of green is very computationally efficient: we developed and present in this paper a mobile application running at 33 FPS. Our technique is thus available to anyone with a smartphone at low cost and with an easy setup, opening space for new levels of filmmakers' creative expression.
Název v anglickém jazyce
Poor Man's Virtual Camera: Real-Time Simultaneous Matting and Camera Pose Estimation
Popis výsledku anglicky
Today's film and advertisement production heavily uses computer graphics combined with living actors by chroma keying. The matchmoving process typically takes a considerable manual effort. Semiautomatic matchmoving tools exist as well, but they still work offline and require manual check-up and correction. In this paper, we propose an instant matchmoving solution for green screen. It uses a recent technique of planar uniform marker fields. Our technique can be used in indie and professional filmmaking as a cheap and ultramobile virtual camera, and for shot prototyping and storyboard creation. The matchmoving technique based on marker fields of shades of green is very computationally efficient: we developed and present in this paper a mobile application running at 33 FPS. Our technique is thus available to anyone with a smartphone at low cost and with an easy setup, opening space for new levels of filmmakers' creative expression.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/LQ1602" target="_blank" >LQ1602: IT4Innovations excellence in science</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
IEEE COMPUTER GRAPHICS AND APPLICATIONS
ISSN
0272-1716
e-ISSN
1558-1756
Svazek periodika
39
Číslo periodika v rámci svazku
6
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
12
Strana od-do
108-119
Kód UT WoS článku
000510827100011
EID výsledku v databázi Scopus
2-s2.0-85074943945