How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F23%3APU149372" target="_blank" >RIV/00216305:26230/23:PU149372 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1109/VR55154.2023.00027" target="_blank" >http://dx.doi.org/10.1109/VR55154.2023.00027</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/VR55154.2023.00027" target="_blank" >10.1109/VR55154.2023.00027</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications
Popis výsledku v původním jazyce
The paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might be unable to see or interact with some digital content in applications like visual robot programming, robotic program visualizations, or workspace annotation. To overcome this limitation, we propose a temporal switching to a non-immersive virtual reality that allows the user to see the virtual counterpart of the workspace from any angle and distance, where the viewpoint is controlled using a unique combination of on-screen controls complemented by the physical motion of the handheld device. Using such a combination, the user can position the virtual camera roughly to the desired pose using the on-screen controls and then continue working just as in augmented reality. To explore how people would use it and what the benefits would be over pure augmented reality, we chose a representative task of object alignment and conducted a study. The results revealed that mainly physical demands, which is often a limiting factor for handheld augmented reality, could be reduced and that the usability and utility of the approach are rated as high. In addition, suggestions for improving the user interface were proposed and discussed.
Název v anglickém jazyce
How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications
Popis výsledku anglicky
The paper presents an approach for handheld augmented reality in constrained industrial environments, where it might be hard or even impossible to reach certain poses within a workspace. Therefore, a user might be unable to see or interact with some digital content in applications like visual robot programming, robotic program visualizations, or workspace annotation. To overcome this limitation, we propose a temporal switching to a non-immersive virtual reality that allows the user to see the virtual counterpart of the workspace from any angle and distance, where the viewpoint is controlled using a unique combination of on-screen controls complemented by the physical motion of the handheld device. Using such a combination, the user can position the virtual camera roughly to the desired pose using the on-screen controls and then continue working just as in augmented reality. To explore how people would use it and what the benefits would be over pure augmented reality, we chose a representative task of object alignment and conducted a study. The results revealed that mainly physical demands, which is often a limiting factor for handheld augmented reality, could be reduced and that the usability and utility of the approach are rated as high. In addition, suggestions for improving the user interface were proposed and discussed.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/8A21015" target="_blank" >8A21015: AI-augmented automation for efficient DevOps, a model-based framework for continuous development At RunTime in cyber-physical systems</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
ISBN
979-8-3503-4815-6
ISSN
—
e-ISSN
—
Počet stran výsledku
8
Strana od-do
115-122
Název nakladatele
Institute of Electrical and Electronics Engineers
Místo vydání
Shanghai
Místo konání akce
Shanghai
Datum konání akce
25. 3. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000990497900012