Efficient Random-Access GPU Video Decoding for Light-Field Rendering
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F24%3APU151709" target="_blank" >RIV/00216305:26230/24:PU151709 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.sciencedirect.com/science/article/pii/S1047320324001561" target="_blank" >https://www.sciencedirect.com/science/article/pii/S1047320324001561</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.jvcir.2024.104201" target="_blank" >10.1016/j.jvcir.2024.104201</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Efficient Random-Access GPU Video Decoding for Light-Field Rendering
Popis výsledku v původním jazyce
Compression method for GPU streaming of discrete light fields is proposed in this paper. Views on the scene are encoded with video codec to enable streaming in real time. Instead of using a classic scheme, all frames are encoded according to one reference frame. Any frame is decoded directly, in a random-access manner that is suitable for light-field rendering methods, where only few frames are necessary on the GPU. The proposed scheme reaches the best decoding quality/time ratio in comparison to other schemes, where all preceding frames need to be decompressed, and all-key-frame video that supports random access, but is extremely large. The proposed method solves the space-requirements and streaming-bandwidth issues using the GPU accelerated decoding, and enables incorporating light-field assets in real-time 3D simulations. Compared to existing methods, the proposal is easy to implement, does not depend on specific video format or extension and is efficient on consumer GPUs.
Název v anglickém jazyce
Efficient Random-Access GPU Video Decoding for Light-Field Rendering
Popis výsledku anglicky
Compression method for GPU streaming of discrete light fields is proposed in this paper. Views on the scene are encoded with video codec to enable streaming in real time. Instead of using a classic scheme, all frames are encoded according to one reference frame. Any frame is decoded directly, in a random-access manner that is suitable for light-field rendering methods, where only few frames are necessary on the GPU. The proposed scheme reaches the best decoding quality/time ratio in comparison to other schemes, where all preceding frames need to be decompressed, and all-key-frame video that supports random access, but is extremely large. The proposed method solves the space-requirements and streaming-bandwidth issues using the GPU accelerated decoding, and enables incorporating light-field assets in real-time 3D simulations. Compared to existing methods, the proposal is easy to implement, does not depend on specific video format or extension and is efficient on consumer GPUs.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/8A21015" target="_blank" >8A21015: AI-augmented automation for efficient DevOps, a model-based framework for continuous development At RunTime in cyber-physical systems</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION
ISSN
1047-3203
e-ISSN
1095-9076
Svazek periodika
2024
Číslo periodika v rámci svazku
102
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
14
Strana od-do
1-14
Kód UT WoS článku
001258796500001
EID výsledku v databázi Scopus
2-s2.0-85196417707