Incentive Effect of Heterogeneity on Performancein Esports
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F44555601%3A13510%2F25%3A43899225" target="_blank" >RIV/44555601:13510/25:43899225 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/61384399:31140/25:00061472 RIV/61384399:31150/25:00061472
Výsledek na webu
<a href="https://onlinelibrary.wiley.com/doi/10.1002/mde.70018" target="_blank" >https://onlinelibrary.wiley.com/doi/10.1002/mde.70018</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1002/mde.70018" target="_blank" >10.1002/mde.70018</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Incentive Effect of Heterogeneity on Performancein Esports
Popis výsledku v původním jazyce
Tournament theory posits that ex-ante known heterogeneity in abilities can diminish the effort exerted by participants, leading toreduced overall performance. This article empirically tests this prediction within the context of professional esports, specificallyusing comprehensive data from the entire competitive history of Counter- Strike: Global Offensive. The analysis is conducted atboth team and player levels, employing generalized additive mixed-effects models and utilizing three distinct proxy variablesfor team performance. The findings consistently reveal a negative incentive effect of ex-ante known ability heterogeneity onperformance. Teams and players perform worse when ability differences are apparent before the match. While the directionand statistical significance of this effect remain stable across alternative model specifications, robustness checks reveal that itssize can vary depending on model assumptions. These findings confirm tournament theory's predictions in a digital competitiveenvironment.
Název v anglickém jazyce
Incentive Effect of Heterogeneity on Performancein Esports
Popis výsledku anglicky
Tournament theory posits that ex-ante known heterogeneity in abilities can diminish the effort exerted by participants, leading toreduced overall performance. This article empirically tests this prediction within the context of professional esports, specificallyusing comprehensive data from the entire competitive history of Counter- Strike: Global Offensive. The analysis is conducted atboth team and player levels, employing generalized additive mixed-effects models and utilizing three distinct proxy variablesfor team performance. The findings consistently reveal a negative incentive effect of ex-ante known ability heterogeneity onperformance. Teams and players perform worse when ability differences are apparent before the match. While the directionand statistical significance of this effect remain stable across alternative model specifications, robustness checks reveal that itssize can vary depending on model assumptions. These findings confirm tournament theory's predictions in a digital competitiveenvironment.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50204 - Business and management
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Managerial and Decision Economics
ISSN
0143-6570
e-ISSN
1099-1468
Svazek periodika
46
Číslo periodika v rámci svazku
8
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
12
Strana od-do
1-12
Kód UT WoS článku
001563572300001
EID výsledku v databázi Scopus
2-s2.0-105014624554