Morphing of geometrical objects in boundary representation
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F09%3A00502473" target="_blank" >RIV/49777513:23520/09:00502473 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Morphing of geometrical objects in boundary representation
Popis výsledku v původním jazyce
Morphing is a technique which transforms one object into another object. It can be used to simulate natural phenomena which involve some kind of shape transformation, or it can be used to produce completely artificial shape transformations used in computer games and movie industry. Alternatively, it can be viewed as a modeling technique which combines some existing shapes to obtain new shapes. This thesis is focused on morphing of objects given in boundary representation, namely triangular meshes. Triangular mesh is a ?native? representation of graphical hardware, it is widely used and due to its piecewise linear nature it is easy to store, modify and render. The morphing technique is partially covered in professional animation tools. Particularly, themorphing of images has been successfully used in the movie industry to produce special effects. Also the 3d morphing of boundary representation is supported in some 3d animation tools. However, the technique is limited because it allows
Název v anglickém jazyce
Morphing of geometrical objects in boundary representation
Popis výsledku anglicky
Morphing is a technique which transforms one object into another object. It can be used to simulate natural phenomena which involve some kind of shape transformation, or it can be used to produce completely artificial shape transformations used in computer games and movie industry. Alternatively, it can be viewed as a modeling technique which combines some existing shapes to obtain new shapes. This thesis is focused on morphing of objects given in boundary representation, namely triangular meshes. Triangular mesh is a ?native? representation of graphical hardware, it is widely used and due to its piecewise linear nature it is easy to store, modify and render. The morphing technique is partially covered in professional animation tools. Particularly, themorphing of images has been successfully used in the movie industry to produce special effects. Also the 3d morphing of boundary representation is supported in some 3d animation tools. However, the technique is limited because it allows
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
JC - Počítačový hardware a software
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/LC06008" target="_blank" >LC06008: Centrum počítačové grafiky</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2009
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů