Terrain visibility with multiple viewpoints
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F14%3A43925561" target="_blank" >RIV/49777513:23520/14:43925561 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.worldscientific.com/doi/abs/10.1142/S0218195914600085" target="_blank" >http://www.worldscientific.com/doi/abs/10.1142/S0218195914600085</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1142/S0218195914600085" target="_blank" >10.1142/S0218195914600085</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Terrain visibility with multiple viewpoints
Popis výsledku v původním jazyce
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with m>1 viewpoints (or guards) located on the terrain surface. A point on the terrain is considered visible if it has anunobstructed line of sight to at least one viewpoint. We study several natural and fundamental visibility structures: (1) the visibility map, which is a partition of the terrain into visible and invisible regions; (2) the colored visibility map, which is a partition of the terrain into regions whose points have exactly the same visible viewpoints; and (3) the Voronoi visibility map, which is a partition of the terrain into regions whose points have the same closest visible viewpoint. We study the complexity of each structure for both 1.5D and 2.5D terrains, and provide efficient algorithms to construct them. Our algorithm for the visibility map in 2.5D terrains improves on the only existing algorithm in this setting. To the best of our
Název v anglickém jazyce
Terrain visibility with multiple viewpoints
Popis výsledku anglicky
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with m>1 viewpoints (or guards) located on the terrain surface. A point on the terrain is considered visible if it has anunobstructed line of sight to at least one viewpoint. We study several natural and fundamental visibility structures: (1) the visibility map, which is a partition of the terrain into visible and invisible regions; (2) the colored visibility map, which is a partition of the terrain into regions whose points have exactly the same visible viewpoints; and (3) the Voronoi visibility map, which is a partition of the terrain into regions whose points have the same closest visible viewpoint. We study the complexity of each structure for both 1.5D and 2.5D terrains, and provide efficient algorithms to construct them. Our algorithm for the visibility map in 2.5D terrains improves on the only existing algorithm in this setting. To the best of our
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
BA - Obecná matematika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/EE2.3.30.0038" target="_blank" >EE2.3.30.0038: Nová excelence lidských zdrojů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
INTERNATIONAL JOURNAL OF COMPUTATIONAL GEOMETRY & APPLICATIONS
ISSN
0218-1959
e-ISSN
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Svazek periodika
24
Číslo periodika v rámci svazku
4
Stát vydavatele periodika
SG - Singapurská republika
Počet stran výsledku
32
Strana od-do
275-306
Kód UT WoS článku
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EID výsledku v databázi Scopus
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