REAWAKENING THE PAST: THE ROLE OF GAMIFICATION IN PRESERVING CULTURAL LEGACY – A CASE STUDY FROM CZECHIA
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12410%2F24%3A43909328" target="_blank" >RIV/60076658:12410/24:43909328 - isvavai.cz</a>
Výsledek na webu
<a href="https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_1.pdf" target="_blank" >https://plural.upsc.md/wp-content/uploads/2025/02/Revista-Plural_Vol_12_nr_2_2024_1.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.37710/plural.v12i2_1" target="_blank" >10.37710/plural.v12i2_1</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
REAWAKENING THE PAST: THE ROLE OF GAMIFICATION IN PRESERVING CULTURAL LEGACY – A CASE STUDY FROM CZECHIA
Popis výsledku v původním jazyce
In recent years, there has been a growing emphasis on protecting both natural and cultural heritage, which often faces the threat of being forgotten or lost. The digital era and new technologies have opened up new opportunities to make these heritage sites accessible to the public. This trend is particularly evident in Czechia in the Sudetenland, where the German population was displaced after World War II. These regions, characterised by high depopulation rates, have significant tourism potential due to their rich natural and cultural resources. This study explores new directions in gamification and identifies successful examples in cultural heritage care. Using geospatial data, the research tests various gamification techniques in the field on the background of concepts STEM and HASS. The findings suggest that gamification is crucial for regional development and community engagement, leading to revitalising abandoned villages and economic diversification. The study highlights the importance of gamification in preserving cultural heritage and its role in regional development, education, and tourism. Rurex represents an innovative gamification process with significant potential for future development and sustainability.
Název v anglickém jazyce
REAWAKENING THE PAST: THE ROLE OF GAMIFICATION IN PRESERVING CULTURAL LEGACY – A CASE STUDY FROM CZECHIA
Popis výsledku anglicky
In recent years, there has been a growing emphasis on protecting both natural and cultural heritage, which often faces the threat of being forgotten or lost. The digital era and new technologies have opened up new opportunities to make these heritage sites accessible to the public. This trend is particularly evident in Czechia in the Sudetenland, where the German population was displaced after World War II. These regions, characterised by high depopulation rates, have significant tourism potential due to their rich natural and cultural resources. This study explores new directions in gamification and identifies successful examples in cultural heritage care. Using geospatial data, the research tests various gamification techniques in the field on the background of concepts STEM and HASS. The findings suggest that gamification is crucial for regional development and community engagement, leading to revitalising abandoned villages and economic diversification. The study highlights the importance of gamification in preserving cultural heritage and its role in regional development, education, and tourism. Rurex represents an innovative gamification process with significant potential for future development and sustainability.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
50701 - Cultural and economic geography
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Plural. History. Culture. Society
ISSN
2345-1262
e-ISSN
2345-184X
Svazek periodika
12
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
MD - Moldavská republika
Počet stran výsledku
20
Strana od-do
5-24
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85218982458