Workshop: Genre and The Game
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61384984%3A51310%2F22%3AN0000033" target="_blank" >RIV/61384984:51310/22:N0000033 - isvavai.cz</a>
Výsledek na webu
<a href="https://vimeo.com/807855549" target="_blank" >https://vimeo.com/807855549</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Workshop: Genre and The Game
Popis výsledku v původním jazyce
Half-day long, public workshop supported by the Department of Game Design at FAMU. Based on the financial support from the SGS grant the basis for this part theoretical and part practical workshop that was a culmination of my research and interviews with industry professionals done for my successfully defended diploma thesis. The main topic of both workshop and the diploma thesis was the term „genre“ in a videogame setting, it’s similarities and differences from the same term used in the film industry. I invited 5 professionals from the videogame industry (Péter Gelenscér, Ben Bauer, Christopher Torchia, Mikulas Podprocky and Tom Roller) for an hour-long interview with each of them to discuss the topic and its understanding in the field when compared to the academic environment and concluded our discussions and finding with a help of related literature (Neal Tringham, Chris Bateman, Jason Schreier etc.). Introducing the workshop attendees to my findings, in the second half of the workshop, we had the opportunity to test film genre applications on videogame environment in testing groups which tried to apply film genre specifics to theoretical game mechanics based on pre-selected genre films.
Název v anglickém jazyce
Workshop: Genre and The Game
Popis výsledku anglicky
Half-day long, public workshop supported by the Department of Game Design at FAMU. Based on the financial support from the SGS grant the basis for this part theoretical and part practical workshop that was a culmination of my research and interviews with industry professionals done for my successfully defended diploma thesis. The main topic of both workshop and the diploma thesis was the term „genre“ in a videogame setting, it’s similarities and differences from the same term used in the film industry. I invited 5 professionals from the videogame industry (Péter Gelenscér, Ben Bauer, Christopher Torchia, Mikulas Podprocky and Tom Roller) for an hour-long interview with each of them to discuss the topic and its understanding in the field when compared to the academic environment and concluded our discussions and finding with a help of related literature (Neal Tringham, Chris Bateman, Jason Schreier etc.). Introducing the workshop attendees to my findings, in the second half of the workshop, we had the opportunity to test film genre applications on videogame environment in testing groups which tried to apply film genre specifics to theoretical game mechanics based on pre-selected genre films.
Klasifikace
Druh
W - Uspořádání workshopu
CEP obor
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OECD FORD obor
60401 - Arts, Art history
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Místo konání akce
Praha
Stát konání akce
CZ - Česká republika
Datum zahájení akce
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Datum ukončení akce
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Celkový počet účastníků
21
Počet zahraničních účastníků
6
Typ akce podle státní přísl. účastníků
WRD - Celosvětová akce