Problem Solving of Low Data Throughput on Mobile Devices by Artefacts Prebuffering
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F09%3A00021402" target="_blank" >RIV/61989100:27240/09:00021402 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Problem Solving of Low Data Throughput on Mobile Devices by Artefacts Prebuffering
Popis výsledku v původním jazyce
The paper deals with a problem of low data throughput on wirelessly connected mobile devices and a possibility to solve this problem by prebuffering of selected artefacts. The basics are in determining the problem parts of a mobile device and solve the problem by a model of data prebuffering-based system enhancement for locating and tracking users inside the buildings. The framework uses a WiFi network infrastructure to allow the mobile device determine its indoor position. User location is used for data prebuffering and for pushing information from a server to PDAs. All server data are saved as artefacts with its indol position information. Accessing prebuffered data on a mobile device can significantly improve a response time needed to view large multimedia data. The solution was tested on a facility management information system built on purpose with a testing collection of about hundred large size artefacts.
Název v anglickém jazyce
Problem Solving of Low Data Throughput on Mobile Devices by Artefacts Prebuffering
Popis výsledku anglicky
The paper deals with a problem of low data throughput on wirelessly connected mobile devices and a possibility to solve this problem by prebuffering of selected artefacts. The basics are in determining the problem parts of a mobile device and solve the problem by a model of data prebuffering-based system enhancement for locating and tracking users inside the buildings. The framework uses a WiFi network infrastructure to allow the mobile device determine its indoor position. User location is used for data prebuffering and for pushing information from a server to PDAs. All server data are saved as artefacts with its indol position information. Accessing prebuffered data on a mobile device can significantly improve a response time needed to view large multimedia data. The solution was tested on a facility management information system built on purpose with a testing collection of about hundred large size artefacts.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/1M0567" target="_blank" >1M0567: Centrum aplikované kybernetiky</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2009
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
EURASIP Journal on Wireless Communications and Networking
ISSN
1687-1499
e-ISSN
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Svazek periodika
2009
Číslo periodika v rámci svazku
802523
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
8
Strana od-do
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Kód UT WoS článku
000274919400001
EID výsledku v databázi Scopus
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