Electrooculography as a tool for managing application
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F18%3A10241586" target="_blank" >RIV/61989100:27240/18:10241586 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1109/HealthCom.2018.8531178" target="_blank" >http://dx.doi.org/10.1109/HealthCom.2018.8531178</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/HealthCom.2018.8531178" target="_blank" >10.1109/HealthCom.2018.8531178</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Electrooculography as a tool for managing application
Popis výsledku v původním jazyce
Eye movements are captured using the electrooculography method. This method uses an electrical potential which is able to measure thank to the eye movement and change a dipole of it. The aim was the design and realization of a light target made of LEDs, which illumination is controlled by movements of eyes. It was developed hardware for eye's movement monitoring to provide analogue signals for signal processing. The connection between the EOG device, the light target and the PC was provided by the NI ELVIS II. The evaluated results were used for the developing of interactive application. The interactive application was developed as a feedback of eye movement. The LabView graphical development environmen was used. It was created an application as a feedback of eye's movement, the ((SNAKE}} game. (C) 2018 IEEE.
Název v anglickém jazyce
Electrooculography as a tool for managing application
Popis výsledku anglicky
Eye movements are captured using the electrooculography method. This method uses an electrical potential which is able to measure thank to the eye movement and change a dipole of it. The aim was the design and realization of a light target made of LEDs, which illumination is controlled by movements of eyes. It was developed hardware for eye's movement monitoring to provide analogue signals for signal processing. The connection between the EOG device, the light target and the PC was provided by the NI ELVIS II. The evaluated results were used for the developing of interactive application. The interactive application was developed as a feedback of eye movement. The LabView graphical development environmen was used. It was created an application as a feedback of eye's movement, the ((SNAKE}} game. (C) 2018 IEEE.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
20201 - Electrical and electronic engineering
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
2018 IEEE 20th International Conference on e-Health Networking, Applications and Services, Healthcom 2018
ISBN
978-1-5386-4294-8
ISSN
—
e-ISSN
neuvedeno
Počet stran výsledku
5
Strana od-do
—
Název nakladatele
IEEE
Místo vydání
Piscataway
Místo konání akce
Ostrava
Datum konání akce
17. 9. 2018
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—