Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F25%3A10257702" target="_blank" >RIV/61989100:27240/25:10257702 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21460/25:00378390 RIV/00216208:11510/25:10497376
Výsledek na webu
<a href="https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2025.1539483/full" target="_blank" >https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2025.1539483/full</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.3389/fspor.2025.1539483" target="_blank" >10.3389/fspor.2025.1539483</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries
Popis výsledku v původním jazyce
Objective: To identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ecosystem. The research also aims to clarify the perceived roles of universities, including their research domains, within the context of esports. Methods: The research is based on a qualitative approach. Semi-structured interviews were used in the qualitative research to analyze attitudes toward the esports issues. The interviews were conducted with 18 stakeholders, the recordings were transcribed verbatim, coded and analyzed using the MAXQDA Analytics Pro software. Results: The analysis led to the following findings: Universities can collaborate with esports teams, players, and other stakeholders to research and analyze players' physical state and performance, offering courses and certifications for coaches and managers of esports teams, where they would learn gaming skills and player's health and physical preparation. Moreover, universities can facilitate interaction between esports teams and experts in the field of nutrition, sleep, etc., potentially leading to improved health and performance of players. Finally, universities can collaborate with esports associations to establish standards and licensing requirements for coaches, managers, and other professionals in the esports industry. Conclusion: The paper advocates collaboration between universities and esports organizations and encourages flexibility and innovation. Recommendations include establishing formalized training programs for players, coaches, managers and organizers, promoting esports within the university environment, fostering positive perceptions, and supporting university leagues. 2025 Hospodková, Šíma, Rogalewicz, Ledvina, Čubík and Opelík.
Název v anglickém jazyce
Searching synergy between esport and academy: the role of sport faculties and departments in CEE countries
Popis výsledku anglicky
Objective: To identify the current challenges and barriers within the esports environment in the Central and East European countries and to explore the potential for collaboration between universities, particularly sports faculties, and the esports ecosystem. The research also aims to clarify the perceived roles of universities, including their research domains, within the context of esports. Methods: The research is based on a qualitative approach. Semi-structured interviews were used in the qualitative research to analyze attitudes toward the esports issues. The interviews were conducted with 18 stakeholders, the recordings were transcribed verbatim, coded and analyzed using the MAXQDA Analytics Pro software. Results: The analysis led to the following findings: Universities can collaborate with esports teams, players, and other stakeholders to research and analyze players' physical state and performance, offering courses and certifications for coaches and managers of esports teams, where they would learn gaming skills and player's health and physical preparation. Moreover, universities can facilitate interaction between esports teams and experts in the field of nutrition, sleep, etc., potentially leading to improved health and performance of players. Finally, universities can collaborate with esports associations to establish standards and licensing requirements for coaches, managers, and other professionals in the esports industry. Conclusion: The paper advocates collaboration between universities and esports organizations and encourages flexibility and innovation. Recommendations include establishing formalized training programs for players, coaches, managers and organizers, promoting esports within the university environment, fostering positive perceptions, and supporting university leagues. 2025 Hospodková, Šíma, Rogalewicz, Ledvina, Čubík and Opelík.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Frontiers in Sports and Active Living
ISSN
2624-9367
e-ISSN
2624-9367
Svazek periodika
7
Číslo periodika v rámci svazku
1539483
Stát vydavatele periodika
CH - Švýcarská konfederace
Počet stran výsledku
13
Strana od-do
nestránkováno
Kód UT WoS článku
001477972000001
EID výsledku v databázi Scopus
2-s2.0-105003953733