BODY IMAGE PERCEPTION AND DIETING AMONG "SCREENAGERS"IN POLAND
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15260%2F25%3A73634821" target="_blank" >RIV/61989592:15260/25:73634821 - isvavai.cz</a>
Výsledek na webu
<a href="https://ijomeh.eu/pdf-210305-131161?filename=Body-image-perception-and.pdf" target="_blank" >https://ijomeh.eu/pdf-210305-131161?filename=Body-image-perception-and.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.13075/ijomeh.1896.02643" target="_blank" >10.13075/ijomeh.1896.02643</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
BODY IMAGE PERCEPTION AND DIETING AMONG "SCREENAGERS"IN POLAND
Popis výsledku v původním jazyce
Objectives: This study analyses screen-use profiles among Polish adolescents and their relationship to body image and weight reduction behavior. The authors aimed to identify different screen-use profiles, determine the prevalence of these profiles in the population, and explore the relationships between these screen time profiles, adolescents' body image, and weight reduction behavior. Material and Methods: The analysis drew upon data from 5322 students aged 13 years, 15 years, and 17 years who participated in the 2021/2022 Health Behaviour in School-aged Children (HBSC) study. The HBSC questionnaire contains data on various screen-related activities, including gaming, social media usage, internet browsing, and the consumption of audiovisual material, as well as their body image perception and dieting behavior. Using the k-means clustering method, 5 distinct screenuse profiles were identified. Results: The following screen-use profiles were identified: moderate users (40.1%), game-oriented users (21.1%), socialmedia-oriented users (20.3%), intensive game and social media users (11.1%), and intensive users (7.4%). Girls predominated in the social media clusters, while boys were overrepresented in the gaming clusters. Adolescents in the 2 intensive-use profiles (intensive game and social media users and overall intensive users) exhibited a more than twofold increase in the likelihood of perceiving themselves to be fat and engaging in dieting practices, even after adjusting for BMI, in comparison with students classified in other groups. A higher BMI Z-score independently predicted both body dissatisfaction (OR = 2.36) and active dieting (OR = 2.67). Conclusions: A significant association was found between screen use patterns and both body image perceptions and dieting behaviors among adolescents in the intensive-use groups. This finding highlights the profound psychosocial impact of all forms of screen-based media and underscore the need for targeted interventions promoting media literacy and healthy digital habits, especially among older adolescents, girls, and urban youth. Int J Occup Med Environ Health. 2025;38(4):417-433
Název v anglickém jazyce
BODY IMAGE PERCEPTION AND DIETING AMONG "SCREENAGERS"IN POLAND
Popis výsledku anglicky
Objectives: This study analyses screen-use profiles among Polish adolescents and their relationship to body image and weight reduction behavior. The authors aimed to identify different screen-use profiles, determine the prevalence of these profiles in the population, and explore the relationships between these screen time profiles, adolescents' body image, and weight reduction behavior. Material and Methods: The analysis drew upon data from 5322 students aged 13 years, 15 years, and 17 years who participated in the 2021/2022 Health Behaviour in School-aged Children (HBSC) study. The HBSC questionnaire contains data on various screen-related activities, including gaming, social media usage, internet browsing, and the consumption of audiovisual material, as well as their body image perception and dieting behavior. Using the k-means clustering method, 5 distinct screenuse profiles were identified. Results: The following screen-use profiles were identified: moderate users (40.1%), game-oriented users (21.1%), socialmedia-oriented users (20.3%), intensive game and social media users (11.1%), and intensive users (7.4%). Girls predominated in the social media clusters, while boys were overrepresented in the gaming clusters. Adolescents in the 2 intensive-use profiles (intensive game and social media users and overall intensive users) exhibited a more than twofold increase in the likelihood of perceiving themselves to be fat and engaging in dieting practices, even after adjusting for BMI, in comparison with students classified in other groups. A higher BMI Z-score independently predicted both body dissatisfaction (OR = 2.36) and active dieting (OR = 2.67). Conclusions: A significant association was found between screen use patterns and both body image perceptions and dieting behaviors among adolescents in the intensive-use groups. This finding highlights the profound psychosocial impact of all forms of screen-based media and underscore the need for targeted interventions promoting media literacy and healthy digital habits, especially among older adolescents, girls, and urban youth. Int J Occup Med Environ Health. 2025;38(4):417-433
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
30304 - Public and environmental health
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal of Occupational Medicine and Environmental Health
ISSN
1232-1087
e-ISSN
1896-494X
Svazek periodika
38
Číslo periodika v rámci svazku
4
Stát vydavatele periodika
PL - Polská republika
Počet stran výsledku
17
Strana od-do
417-433
Kód UT WoS článku
001617457000001
EID výsledku v databázi Scopus
2-s2.0-105019398718