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BODY IMAGE PERCEPTION AND DIETING AMONG "SCREENAGERS"IN POLAND

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15260%2F25%3A73634821" target="_blank" >RIV/61989592:15260/25:73634821 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://ijomeh.eu/pdf-210305-131161?filename=Body-image-perception-and.pdf" target="_blank" >https://ijomeh.eu/pdf-210305-131161?filename=Body-image-perception-and.pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.13075/ijomeh.1896.02643" target="_blank" >10.13075/ijomeh.1896.02643</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    BODY IMAGE PERCEPTION AND DIETING AMONG "SCREENAGERS"IN POLAND

  • Popis výsledku v původním jazyce

    Objectives: This study analyses screen-use profiles among Polish adolescents and their relationship to body image and weight reduction behavior. The authors aimed to identify different screen-use profiles, determine the prevalence of these profiles in the population, and explore the relationships between these screen time profiles, adolescents&apos; body image, and weight reduction behavior. Material and Methods: The analysis drew upon data from 5322 students aged 13 years, 15 years, and 17 years who participated in the 2021/2022 Health Behaviour in School-aged Children (HBSC) study. The HBSC questionnaire contains data on various screen-related activities, including gaming, social media usage, internet browsing, and the consumption of audiovisual material, as well as their body image perception and dieting behavior. Using the k-means clustering method, 5 distinct screenuse profiles were identified. Results: The following screen-use profiles were identified: moderate users (40.1%), game-oriented users (21.1%), socialmedia-oriented users (20.3%), intensive game and social media users (11.1%), and intensive users (7.4%). Girls predominated in the social media clusters, while boys were overrepresented in the gaming clusters. Adolescents in the 2 intensive-use profiles (intensive game and social media users and overall intensive users) exhibited a more than twofold increase in the likelihood of perceiving themselves to be fat and engaging in dieting practices, even after adjusting for BMI, in comparison with students classified in other groups. A higher BMI Z-score independently predicted both body dissatisfaction (OR = 2.36) and active dieting (OR = 2.67). Conclusions: A significant association was found between screen use patterns and both body image perceptions and dieting behaviors among adolescents in the intensive-use groups. This finding highlights the profound psychosocial impact of all forms of screen-based media and underscore the need for targeted interventions promoting media literacy and healthy digital habits, especially among older adolescents, girls, and urban youth. Int J Occup Med Environ Health. 2025;38(4):417-433

  • Název v anglickém jazyce

    BODY IMAGE PERCEPTION AND DIETING AMONG "SCREENAGERS"IN POLAND

  • Popis výsledku anglicky

    Objectives: This study analyses screen-use profiles among Polish adolescents and their relationship to body image and weight reduction behavior. The authors aimed to identify different screen-use profiles, determine the prevalence of these profiles in the population, and explore the relationships between these screen time profiles, adolescents&apos; body image, and weight reduction behavior. Material and Methods: The analysis drew upon data from 5322 students aged 13 years, 15 years, and 17 years who participated in the 2021/2022 Health Behaviour in School-aged Children (HBSC) study. The HBSC questionnaire contains data on various screen-related activities, including gaming, social media usage, internet browsing, and the consumption of audiovisual material, as well as their body image perception and dieting behavior. Using the k-means clustering method, 5 distinct screenuse profiles were identified. Results: The following screen-use profiles were identified: moderate users (40.1%), game-oriented users (21.1%), socialmedia-oriented users (20.3%), intensive game and social media users (11.1%), and intensive users (7.4%). Girls predominated in the social media clusters, while boys were overrepresented in the gaming clusters. Adolescents in the 2 intensive-use profiles (intensive game and social media users and overall intensive users) exhibited a more than twofold increase in the likelihood of perceiving themselves to be fat and engaging in dieting practices, even after adjusting for BMI, in comparison with students classified in other groups. A higher BMI Z-score independently predicted both body dissatisfaction (OR = 2.36) and active dieting (OR = 2.67). Conclusions: A significant association was found between screen use patterns and both body image perceptions and dieting behaviors among adolescents in the intensive-use groups. This finding highlights the profound psychosocial impact of all forms of screen-based media and underscore the need for targeted interventions promoting media literacy and healthy digital habits, especially among older adolescents, girls, and urban youth. Int J Occup Med Environ Health. 2025;38(4):417-433

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    30304 - Public and environmental health

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    International Journal of Occupational Medicine and Environmental Health

  • ISSN

    1232-1087

  • e-ISSN

    1896-494X

  • Svazek periodika

    38

  • Číslo periodika v rámci svazku

    4

  • Stát vydavatele periodika

    PL - Polská republika

  • Počet stran výsledku

    17

  • Strana od-do

    417-433

  • Kód UT WoS článku

    001617457000001

  • EID výsledku v databázi Scopus

    2-s2.0-105019398718