Software Performance of the ATLAS Track Reconstruction for LHC Run 3
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F24%3A73628689" target="_blank" >RIV/61989592:15310/24:73628689 - isvavai.cz</a>
Výsledek na webu
<a href="https://link.springer.com/article/10.1007/s41781-023-00111-y" target="_blank" >https://link.springer.com/article/10.1007/s41781-023-00111-y</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s41781-023-00111-y" target="_blank" >10.1007/s41781-023-00111-y</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Software Performance of the ATLAS Track Reconstruction for LHC Run 3
Popis výsledku v původním jazyce
Charged particle reconstruction in the presence of many simultaneous proton–proton (pp) collisions in the LHC is a challenging task for the ATLAS experiment’s reconstruction software due to the combinatorial complexity. This paper describes the major changes made to adapt the software to reconstruct high-activity collisions with an average of 50 or more simultaneous pp interactions per bunch crossing (pile-up) promptly using the available computing resources. The performance of the key components of the track reconstruction chain and its dependence on pile-up are evaluated, and the improvement achieved compared to the previous software version is quantified. For events with an average of 60pp collisions per bunch crossing, the updated track reconstruction is twice as fast as the previous version, without significant reduction in reconstruction efficiency and while reducing the rate of combinatorial fake tracks by more than a factor two.
Název v anglickém jazyce
Software Performance of the ATLAS Track Reconstruction for LHC Run 3
Popis výsledku anglicky
Charged particle reconstruction in the presence of many simultaneous proton–proton (pp) collisions in the LHC is a challenging task for the ATLAS experiment’s reconstruction software due to the combinatorial complexity. This paper describes the major changes made to adapt the software to reconstruct high-activity collisions with an average of 50 or more simultaneous pp interactions per bunch crossing (pile-up) promptly using the available computing resources. The performance of the key components of the track reconstruction chain and its dependence on pile-up are evaluated, and the improvement achieved compared to the previous software version is quantified. For events with an average of 60pp collisions per bunch crossing, the updated track reconstruction is twice as fast as the previous version, without significant reduction in reconstruction efficiency and while reducing the rate of combinatorial fake tracks by more than a factor two.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
10303 - Particles and field physics
Návaznosti výsledku
Projekt
<a href="/cs/project/LM2023040" target="_blank" >LM2023040: Výzkumná infrastruktura pro experimenty v CERN</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Computing and Software for Big Science
ISSN
2510-2044
e-ISSN
2510-2044
Svazek periodika
8
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
CH - Švýcarská konfederace
Počet stran výsledku
32
Strana od-do
"9-1"-"9-32"
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85189516943