The Importance of Didactic Computer Games in the Acquisition of New Knowledge
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F16%3A73579011" target="_blank" >RIV/61989592:15410/16:73579011 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.15405/epsbs.2016.11.70" target="_blank" >http://dx.doi.org/10.15405/epsbs.2016.11.70</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.15405/epsbs.2016.11.70" target="_blank" >10.15405/epsbs.2016.11.70</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The Importance of Didactic Computer Games in the Acquisition of New Knowledge
Popis výsledku v původním jazyce
Playing computer games is popular not only among pupils but also among students and adults. Not only do educational computer games offer fun, relaxation and a good feeling of win but also a possibility to acquire new knowledge and computer skills. Games contribute to the development of the user's algorithmic and logical thinking and they develop the user's own winning strategy which is often the same as the optimal algorithm of solving the problem. This research paper demonstrates how students accept such indirect way of teaching and what is their relationship to computer (didactic) games. The author in her research wants to answer two main questions: Are computer games attractive and popular among students? Is it possible to increase the knowledge level of students by playing didactic computer games?
Název v anglickém jazyce
The Importance of Didactic Computer Games in the Acquisition of New Knowledge
Popis výsledku anglicky
Playing computer games is popular not only among pupils but also among students and adults. Not only do educational computer games offer fun, relaxation and a good feeling of win but also a possibility to acquire new knowledge and computer skills. Games contribute to the development of the user's algorithmic and logical thinking and they develop the user's own winning strategy which is often the same as the optimal algorithm of solving the problem. This research paper demonstrates how students accept such indirect way of teaching and what is their relationship to computer (didactic) games. The author in her research wants to answer two main questions: Are computer games attractive and popular among students? Is it possible to increase the knowledge level of students by playing didactic computer games?
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
AM - Pedagogika a školství
OECD FORD obor
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Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
The European Proceedings of Social & Behavioural Sciences EpSBS
ISBN
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ISSN
2357-1330
e-ISSN
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Počet stran výsledku
13
Strana od-do
676-688
Název nakladatele
Elsevier Ltd.
Místo vydání
London
Místo konání akce
Rhodes, Greece
Datum konání akce
11. 10. 2016
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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