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The usage of visual programming languages among primary school teachers in the Czech republic

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F20%3A73606242" target="_blank" >RIV/61989592:15410/20:73606242 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dx.doi.org/10.5593/sws.iscss.2020.7.1/s08.58" target="_blank" >http://dx.doi.org/10.5593/sws.iscss.2020.7.1/s08.58</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.5593/sws.iscss.2020.7.1/s08.58" target="_blank" >10.5593/sws.iscss.2020.7.1/s08.58</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    The usage of visual programming languages among primary school teachers in the Czech republic

  • Popis výsledku v původním jazyce

    In this paper, we present the results from research focused on the usage of visual programming languages for teaching programming and algorithmization, which was a part of research named The usage of educational materials in informatics. The purpose of this research was to collect data about which didactics aids and educational materials do teachers use and get the foundation for upcoming research that would go deeper into specific topics. The data were collected by a questionnaire among Czech teachers of a secondary grade of elementary schools and its equivalent in grammar schools. Descriptive type of analysis is used for data evaluation. Results show, that most of the teachers, which are teaching programming and algorithmization in the subject of informatics or in afterschool hobby group, are using visual programming languages such a Scratch, or they use them on learning portals like code.org and didactics games like CodeCombat. Another very popular option of usage of visual programming is for educational robots. Also, they find these programming languages as an appropriate way for teaching programming and they agreed, that visual programming languages can motivate pupils more towards programming than a high-level programming language. This popularity of visual programming language can lead to the spread of these languages among others teachers and contribute to the development of more environments for teaching programming with the usage of visual programming language, instead of high-level programming languages, which can be harder to understand due to its lack of visual representation.

  • Název v anglickém jazyce

    The usage of visual programming languages among primary school teachers in the Czech republic

  • Popis výsledku anglicky

    In this paper, we present the results from research focused on the usage of visual programming languages for teaching programming and algorithmization, which was a part of research named The usage of educational materials in informatics. The purpose of this research was to collect data about which didactics aids and educational materials do teachers use and get the foundation for upcoming research that would go deeper into specific topics. The data were collected by a questionnaire among Czech teachers of a secondary grade of elementary schools and its equivalent in grammar schools. Descriptive type of analysis is used for data evaluation. Results show, that most of the teachers, which are teaching programming and algorithmization in the subject of informatics or in afterschool hobby group, are using visual programming languages such a Scratch, or they use them on learning portals like code.org and didactics games like CodeCombat. Another very popular option of usage of visual programming is for educational robots. Also, they find these programming languages as an appropriate way for teaching programming and they agreed, that visual programming languages can motivate pupils more towards programming than a high-level programming language. This popularity of visual programming language can lead to the spread of these languages among others teachers and contribute to the development of more environments for teaching programming with the usage of visual programming language, instead of high-level programming languages, which can be harder to understand due to its lack of visual representation.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2020

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    7th SWS International Scientific Conference on Social Sciences ISCSS 2020

  • ISBN

    978-619-7603-02-6

  • ISSN

    2682-9959

  • e-ISSN

  • Počet stran výsledku

    6

  • Strana od-do

    477-482

  • Název nakladatele

    SGEM

  • Místo vydání

    Sofia

  • Místo konání akce

    Online

  • Datum konání akce

    25. 8. 2020

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku