Evolving Strategy for Game Playing
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F04%3A00000639" target="_blank" >RIV/62690094:18450/04:00000639 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Evolving Strategy for Game Playing
Popis výsledku v původním jazyce
The paper examines genetic algorithm and machine learning using the game of Nim. We have studied various attempts to evolve a competitive or even optimal strategy for this game that have been undertaken before. Based on these findings we have reviewed them and then we have designed a new approach that has been tested on a particular version of the game of Nim. Contrary to the evolving populations of "hosts" and "parasites", we have proposed a solution that is based on a genetic algorithm utilizing single population only. Moreover, we have exploited a kind of macromutation operator previously utilized within the field of genetic programming. The so called headless chicken crossover helped us to significantly speed up the evolutionary process. We have carried out series of experiments and the analysis of these experiments is presented here. We do believe that the approaches and results described here can be useful when tackling other problems where the suitable strategy goal is pursued.
Název v anglickém jazyce
Evolving Strategy for Game Playing
Popis výsledku anglicky
The paper examines genetic algorithm and machine learning using the game of Nim. We have studied various attempts to evolve a competitive or even optimal strategy for this game that have been undertaken before. Based on these findings we have reviewed them and then we have designed a new approach that has been tested on a particular version of the game of Nim. Contrary to the evolving populations of "hosts" and "parasites", we have proposed a solution that is based on a genetic algorithm utilizing single population only. Moreover, we have exploited a kind of macromutation operator previously utilized within the field of genetic programming. The so called headless chicken crossover helped us to significantly speed up the evolutionary process. We have carried out series of experiments and the analysis of these experiments is presented here. We do believe that the approaches and results described here can be useful when tackling other problems where the suitable strategy goal is pursued.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
JD - Využití počítačů, robotika a její aplikace
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GA406%2F03%2F0115" target="_blank" >GA406/03/0115: Kognitivní matrice a jejich dynamické změny</a><br>
Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)
Ostatní
Rok uplatnění
2004
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of 4th International Symposium on Engineering of Intelligent Systems
ISBN
3-906454-35-5
ISSN
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e-ISSN
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Počet stran výsledku
6
Strana od-do
105-111
Název nakladatele
ICSC Academic Press
Místo vydání
Madeira
Místo konání akce
University of Madeira
Datum konání akce
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Typ akce podle státní příslušnosti
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Kód UT WoS článku
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