Logic Programming and Reasoning Puzzles
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F22%3A50019502" target="_blank" >RIV/62690094:18450/22:50019502 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/document/9820010" target="_blank" >https://ieeexplore.ieee.org/document/9820010</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/EAEEIE54893.2022.9820010" target="_blank" >10.1109/EAEEIE54893.2022.9820010</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Logic Programming and Reasoning Puzzles
Popis výsledku v původním jazyce
The aim of our paper is to show how various reasoning puzzles can be used to teach the ICT students the craft of programming. We have described several reasoning puzzles here together with various approaches to solve them. The individual algorithms allow us to show the typical mistakes and inefficiencies that students usually do when solving the problem. While the puzzles are easy to be defined and explained, they represent reasonably difficult problems to be solved by naïve algorithms. Students are guided through the process of development of more efficient algorithms, they learn the important principles of dealing with generate and test problems, and the basic rules to be remembered are formulated there. The programs are written in Prolog and we discuss the reasons for the utilisation of this programming language in our paper too. Nevertheless, it has been stressed that the principles described here are valid generally and regardless the choice of programming language.
Název v anglickém jazyce
Logic Programming and Reasoning Puzzles
Popis výsledku anglicky
The aim of our paper is to show how various reasoning puzzles can be used to teach the ICT students the craft of programming. We have described several reasoning puzzles here together with various approaches to solve them. The individual algorithms allow us to show the typical mistakes and inefficiencies that students usually do when solving the problem. While the puzzles are easy to be defined and explained, they represent reasonably difficult problems to be solved by naïve algorithms. Students are guided through the process of development of more efficient algorithms, they learn the important principles of dealing with generate and test problems, and the basic rules to be remembered are formulated there. The programs are written in Prolog and we discuss the reasons for the utilisation of this programming language in our paper too. Nevertheless, it has been stressed that the principles described here are valid generally and regardless the choice of programming language.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 2022 31th Annual Conference of the European Association for Education in Electrical and Information Engineering, EAEEIE 2022
ISBN
978-1-66548-442-8
ISSN
—
e-ISSN
—
Počet stran výsledku
6
Strana od-do
91-96
Název nakladatele
IEEE
Místo vydání
Piscataway
Místo konání akce
Coimbra, Portugal
Datum konání akce
29. 6. 2022
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
000863031500017