An on-site presentation of invisible prehistoric landscapes
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F67985912%3A_____%2F17%3A00477807" target="_blank" >RIV/67985912:_____/17:00477807 - isvavai.cz</a>
Výsledek na webu
<a href="http://intarch.ac.uk/journal/issue43/13/index.html" target="_blank" >http://intarch.ac.uk/journal/issue43/13/index.html</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.11141/ia.43.13" target="_blank" >10.11141/ia.43.13</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
An on-site presentation of invisible prehistoric landscapes
Popis výsledku v původním jazyce
The rapid development of information technology has enabled the creation of entirely new presentation frameworks and this article will attempt to explore the subject of on-site presentation of archaeological sites. The most frequently used environment currently has been in the form of a variety of virtual museums that are accessible on the Internet, in essence these keep their visitors stuck in front of a PC monitor. One option that allows leaving the monitor and stepping directly out-of-doors into a virtual open-air museum is by means of applications for mobile phones. Terms such as 'virtual' or 'augmented reality' no longer represent a million light-years away science-fiction concepts, but rather a new tool for public archaeology and for the preservation of the archaeological heritage. This article presents several projects that have been implemented by the Archaeological Institute in Prague, who, by using mobile applications, built virtual open-air museums directly in the locations of archaeological excavations.
Název v anglickém jazyce
An on-site presentation of invisible prehistoric landscapes
Popis výsledku anglicky
The rapid development of information technology has enabled the creation of entirely new presentation frameworks and this article will attempt to explore the subject of on-site presentation of archaeological sites. The most frequently used environment currently has been in the form of a variety of virtual museums that are accessible on the Internet, in essence these keep their visitors stuck in front of a PC monitor. One option that allows leaving the monitor and stepping directly out-of-doors into a virtual open-air museum is by means of applications for mobile phones. Terms such as 'virtual' or 'augmented reality' no longer represent a million light-years away science-fiction concepts, but rather a new tool for public archaeology and for the preservation of the archaeological heritage. This article presents several projects that have been implemented by the Archaeological Institute in Prague, who, by using mobile applications, built virtual open-air museums directly in the locations of archaeological excavations.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
60102 - Archaeology
Návaznosti výsledku
Projekt
<a href="/cs/project/DF12P01OVV032" target="_blank" >DF12P01OVV032: Archeologické 3D virtuální muzeum. Nové technologie dokumentace a prezentace neolitického sídelního areálu.</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Internet Archaeology
ISSN
1363-5387
e-ISSN
—
Svazek periodika
2017
Číslo periodika v rámci svazku
43
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
10
Strana od-do
—
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85018395394