A Lewisian taxonomy for deontic logic
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F67985955%3A_____%2F18%3A00491072" target="_blank" >RIV/67985955:_____/18:00491072 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/s11229-017-1370-7" target="_blank" >http://dx.doi.org/10.1007/s11229-017-1370-7</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s11229-017-1370-7" target="_blank" >10.1007/s11229-017-1370-7</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
A Lewisian taxonomy for deontic logic
Popis výsledku v původním jazyce
Philosophers like G.H. von Wright and D. Makinson have pointed to serious challenges regarding the foundations of deontic logic. In this paper, I suggest that to deal successfully with these challenges a reconsideration of the research program of the discipline is useful. Some problems that have troubled this particular field of logical study for decades may disappear or appear more tractable if we view them from the perspective of a language game introduced by D. Lewis involving three characters: the Master, the Slave and the Kibitzer. The adoption of this perspective opens a natural approach to a new layout of the domain of deontic studies. I propose dividing deontic logic into six sub-areas which are distinguished (i) by their focus on the different idioms typical of the individual players, (ii) by conceiving the language game as either being static or as dynamic and (iii) by the aims of the logical inquiry. What kind of insights the proposed perspective provides is illustrated by an analysis of the so-called Ross paradox - a problem that has troubled deontic logic since its origins and, though it was many times pronounced solved, still keeps coming back ‘alive and kicking’.
Název v anglickém jazyce
A Lewisian taxonomy for deontic logic
Popis výsledku anglicky
Philosophers like G.H. von Wright and D. Makinson have pointed to serious challenges regarding the foundations of deontic logic. In this paper, I suggest that to deal successfully with these challenges a reconsideration of the research program of the discipline is useful. Some problems that have troubled this particular field of logical study for decades may disappear or appear more tractable if we view them from the perspective of a language game introduced by D. Lewis involving three characters: the Master, the Slave and the Kibitzer. The adoption of this perspective opens a natural approach to a new layout of the domain of deontic studies. I propose dividing deontic logic into six sub-areas which are distinguished (i) by their focus on the different idioms typical of the individual players, (ii) by conceiving the language game as either being static or as dynamic and (iii) by the aims of the logical inquiry. What kind of insights the proposed perspective provides is illustrated by an analysis of the so-called Ross paradox - a problem that has troubled deontic logic since its origins and, though it was many times pronounced solved, still keeps coming back ‘alive and kicking’.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
60301 - Philosophy, History and Philosophy of science and technology
Návaznosti výsledku
Projekt
<a href="/cs/project/GA13-20785S" target="_blank" >GA13-20785S: Povaha normativity – ontologie, sémantika, logika</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Synthese
ISSN
0039-7857
e-ISSN
—
Svazek periodika
195
Číslo periodika v rámci svazku
7
Stát vydavatele periodika
NL - Nizozemsko
Počet stran výsledku
26
Strana od-do
3241-3266
Kód UT WoS článku
000435975000020
EID výsledku v databázi Scopus
2-s2.0-85016112022