Compensating for color artifacts in the design of technical kaleidoscopes
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F16%3A00304655" target="_blank" >RIV/68407700:21230/16:00304655 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21220/16:00304655
Výsledek na webu
<a href="http://dx.doi.org/10.1117/1.OE.55.11.113104" target="_blank" >http://dx.doi.org/10.1117/1.OE.55.11.113104</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1117/1.OE.55.11.113104" target="_blank" >10.1117/1.OE.55.11.113104</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Compensating for color artifacts in the design of technical kaleidoscopes
Popis výsledku v původním jazyce
In the applications of computer graphics, bidirectional texture function (BTF) is used for realistic and predictive rendering. The goal of current research is to get a surface representation indistinguishable from the real world. We developed, built, and tested a portable instrument for BTF acquisition based on kaleidoscopic imaging. We discuss the color issues we experienced after the initial tests. We show that the same color balance cannot be applied to the whole image as the spectral response of the instrument varies depending on the position within the image. All optical elements were inspected for their contributions to the spectral behavior of the instrument. A software simulator of a mathematical model of the device was implemented. We found a way to implement all these contributions into the image processing pipeline. In this way, the correct white balance for each individual pixel in the image is found and applied, allowing for a more faithful color representation. Also proposed is an optimized dielectric protective layer for the kaleidoscope’s mirrors causing the least possible color aberration.
Název v anglickém jazyce
Compensating for color artifacts in the design of technical kaleidoscopes
Popis výsledku anglicky
In the applications of computer graphics, bidirectional texture function (BTF) is used for realistic and predictive rendering. The goal of current research is to get a surface representation indistinguishable from the real world. We developed, built, and tested a portable instrument for BTF acquisition based on kaleidoscopic imaging. We discuss the color issues we experienced after the initial tests. We show that the same color balance cannot be applied to the whole image as the spectral response of the instrument varies depending on the position within the image. All optical elements were inspected for their contributions to the spectral behavior of the instrument. A software simulator of a mathematical model of the device was implemented. We found a way to implement all these contributions into the image processing pipeline. In this way, the correct white balance for each individual pixel in the image is found and applied, allowing for a more faithful color representation. Also proposed is an optimized dielectric protective layer for the kaleidoscope’s mirrors causing the least possible color aberration.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
JR - Ostatní strojírenství
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GA14-19213S" target="_blank" >GA14-19213S: Mobilní měření, komprese a syntéza obrazu pro prostorově proměnnou reflektanci materiálů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Optical Engineering
ISSN
0091-3286
e-ISSN
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Svazek periodika
55
Číslo periodika v rámci svazku
11
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
12
Strana od-do
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Kód UT WoS článku
000390668700025
EID výsledku v databázi Scopus
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