Improved Corners with Multi-Channel Signed Distance Fields
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F18%3A00313181" target="_blank" >RIV/68407700:21230/18:00313181 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21240/18:00313181
Výsledek na webu
<a href="http://onlinelibrary.wiley.com/doi/10.1111/cgf.13265/abstract" target="_blank" >http://onlinelibrary.wiley.com/doi/10.1111/cgf.13265/abstract</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1111/cgf.13265" target="_blank" >10.1111/cgf.13265</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Improved Corners with Multi-Channel Signed Distance Fields
Popis výsledku v původním jazyce
We propose an extension to the state-of-the-art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the most problematic feature to reproduce for the original technique. We achieve this by using a combination of multiple distance fields in conjunction, which together provide a more thorough representation of the given glyph's (or any other 2D shape's) geometry. This multi-channel distance field representation is described along with its application in shader-based rendering. The rendering process itself remains very simple and efficient, and is fully compatible with previous monochrome distance fields. The introduced method of multi-channel distance field construction requires a vector representation of the input shape. A comparative measurement of rendering quality shows that the error in the output image can be reduced by up to several orders of magnitude.
Název v anglickém jazyce
Improved Corners with Multi-Channel Signed Distance Fields
Popis výsledku anglicky
We propose an extension to the state-of-the-art text rendering technique based on sampling a 2D signed distance field from a texture. This extension significantly improves the visual quality of sharp corners, which is the most problematic feature to reproduce for the original technique. We achieve this by using a combination of multiple distance fields in conjunction, which together provide a more thorough representation of the given glyph's (or any other 2D shape's) geometry. This multi-channel distance field representation is described along with its application in shader-based rendering. The rendering process itself remains very simple and efficient, and is fully compatible with previous monochrome distance fields. The introduced method of multi-channel distance field construction requires a vector representation of the input shape. A comparative measurement of rendering quality shows that the error in the output image can be reduced by up to several orders of magnitude.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
COMPUTER GRAPHICS FORUM
ISSN
0167-7055
e-ISSN
1467-8659
Svazek periodika
37
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
15
Strana od-do
273-287
Kód UT WoS článku
000426151300020
EID výsledku v databázi Scopus
2-s2.0-85028833174