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Building anatomically realistic jaw kinematics model from data

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F19%3A00331400" target="_blank" >RIV/68407700:21230/19:00331400 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.1007/s00371-019-01677-8" target="_blank" >https://doi.org/10.1007/s00371-019-01677-8</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s00371-019-01677-8" target="_blank" >10.1007/s00371-019-01677-8</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Building anatomically realistic jaw kinematics model from data

  • Popis výsledku v původním jazyce

    Recent work on anatomical face modeling focuses mainly on facial muscles and their activation. This paper considers a different aspect of anatomical face modeling: kinematic modeling of the jaw, i.e., the temporomandibular joint (TMJ). Previous work often relies on simple models of jaw kinematics, even though the actual physiological behavior of the TMJ is quite complex, allowing not only for mouth opening, but also for some amount of sideways (lateral) and front-to-back (protrusion) motions. Fortuitously, the TMJ is the only joint whose kinematics can be accurately measured with optical methods, because the bones of the lower and upper jaw are rigidly connected to the lower and upper teeth. We construct a person-specific jaw kinematic model by asking an actor to exercise the entire range of motion of the jaw while keeping the lips open so that the teeth are at least partially visible. This performance is recorded with three calibrated cameras. We obtain highly accurate 3D models of the teeth with a standard dental scanner and use these models to reconstruct the rigid body trajectories of the teeth from the videos (markerless tracking). The relative rigid transformations samples between the lower and upper teeth are mapped to the Lie algebra of rigid body motions in order to linearize the rotational motion. Our main contribution is to fit these samples with a three-dimensional nonlinear model parameterizing the entire range of motion of the TMJ. We show that standard principal component analysis (PCA) fails to capture the nonlinear trajectories of the moving mandible. However, we found these nonlinearities can be captured with a special modification of autoencoder neural networks known as nonlinear PCA. By mapping back to the Lie group of rigid transformations, we obtain a parametrization of the jaw kinematics which provides an intuitive interface allowing the animators to explore realistic jaw motions in a user-friendly way.

  • Název v anglickém jazyce

    Building anatomically realistic jaw kinematics model from data

  • Popis výsledku anglicky

    Recent work on anatomical face modeling focuses mainly on facial muscles and their activation. This paper considers a different aspect of anatomical face modeling: kinematic modeling of the jaw, i.e., the temporomandibular joint (TMJ). Previous work often relies on simple models of jaw kinematics, even though the actual physiological behavior of the TMJ is quite complex, allowing not only for mouth opening, but also for some amount of sideways (lateral) and front-to-back (protrusion) motions. Fortuitously, the TMJ is the only joint whose kinematics can be accurately measured with optical methods, because the bones of the lower and upper jaw are rigidly connected to the lower and upper teeth. We construct a person-specific jaw kinematic model by asking an actor to exercise the entire range of motion of the jaw while keeping the lips open so that the teeth are at least partially visible. This performance is recorded with three calibrated cameras. We obtain highly accurate 3D models of the teeth with a standard dental scanner and use these models to reconstruct the rigid body trajectories of the teeth from the videos (markerless tracking). The relative rigid transformations samples between the lower and upper teeth are mapped to the Lie algebra of rigid body motions in order to linearize the rotational motion. Our main contribution is to fit these samples with a three-dimensional nonlinear model parameterizing the entire range of motion of the TMJ. We show that standard principal component analysis (PCA) fails to capture the nonlinear trajectories of the moving mandible. However, we found these nonlinearities can be captured with a special modification of autoencoder neural networks known as nonlinear PCA. By mapping back to the Lie group of rigid transformations, we obtain a parametrization of the jaw kinematics which provides an intuitive interface allowing the animators to explore realistic jaw motions in a user-friendly way.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    The Visual Computer

  • ISSN

    0178-2789

  • e-ISSN

    1432-2315

  • Svazek periodika

    35

  • Číslo periodika v rámci svazku

    6-8

  • Stát vydavatele periodika

    DE - Spolková republika Německo

  • Počet stran výsledku

    14

  • Strana od-do

    1105-1118

  • Kód UT WoS článku

    000470712200027

  • EID výsledku v databázi Scopus

    2-s2.0-85066046907