Vše

Co hledáte?

Vše
Projekty
Výsledky výzkumu
Subjekty

Rychlé hledání

  • Projekty podpořené TA ČR
  • Významné projekty
  • Projekty s nejvyšší státní podporou
  • Aktuálně běžící projekty

Chytré vyhledávání

  • Takto najdu konkrétní +slovo
  • Takto z výsledků -slovo zcela vynechám
  • “Takto můžu najít celou frázi”

Tackling Sequential Attacks in Security Games

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F19%3A00339901" target="_blank" >RIV/68407700:21230/19:00339901 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.1007/978-3-030-32430-8_20" target="_blank" >https://doi.org/10.1007/978-3-030-32430-8_20</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-030-32430-8_20" target="_blank" >10.1007/978-3-030-32430-8_20</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Tackling Sequential Attacks in Security Games

  • Popis výsledku v původním jazyce

    Many real-world security problems exhibit the challenge of sequential attacks (i.e., the attacker carries out multiple attacks in a sequential manner) on important targets. Security agencies have to dynamically allocate limited security resources to the targets in response to these attacks, upon receiving real-time observations regarding them. This paper focuses on tackling sequential attacks using Stackelberg security games (SSGs), a well-known class of leader-follower games, which have been applied for solving many real-world security problems. Previous work on SSGs mainly considers a myopic attacker who attacks one or multiple targets simultaneously against each defense strategy. This paper introduces a new sequential-attack game model (built upon the Stackelberg game model), which incorporates real-time observations, the behavior of sequential attacks, and strategic plans of non-myopic players. Based on the new game model, we propose practical game-theoretic algorithms for computing an equilibrium in different game settings. Our new algorithms exploit intrinsic properties of the equilibrium to derive compact representations of both game state history and strategy spaces of players (which are exponential in number in the original representations). Finally, our computational experiments quantify benefits and losses to the attacker and defender in the presence of sequential attacks.

  • Název v anglickém jazyce

    Tackling Sequential Attacks in Security Games

  • Popis výsledku anglicky

    Many real-world security problems exhibit the challenge of sequential attacks (i.e., the attacker carries out multiple attacks in a sequential manner) on important targets. Security agencies have to dynamically allocate limited security resources to the targets in response to these attacks, upon receiving real-time observations regarding them. This paper focuses on tackling sequential attacks using Stackelberg security games (SSGs), a well-known class of leader-follower games, which have been applied for solving many real-world security problems. Previous work on SSGs mainly considers a myopic attacker who attacks one or multiple targets simultaneously against each defense strategy. This paper introduces a new sequential-attack game model (built upon the Stackelberg game model), which incorporates real-time observations, the behavior of sequential attacks, and strategic plans of non-myopic players. Based on the new game model, we propose practical game-theoretic algorithms for computing an equilibrium in different game settings. Our new algorithms exploit intrinsic properties of the equilibrium to derive compact representations of both game state history and strategy spaces of players (which are exponential in number in the original representations). Finally, our computational experiments quantify benefits and losses to the attacker and defender in the presence of sequential attacks.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/GJ19-24384Y" target="_blank" >GJ19-24384Y: Výpočet rovnovážných strategií v dynamických hrách</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  • ISBN

    9783030324292

  • ISSN

    0302-9743

  • e-ISSN

  • Počet stran výsledku

    21

  • Strana od-do

    331-351

  • Název nakladatele

    Springer

  • Místo vydání

    Wien

  • Místo konání akce

    Stockholm

  • Datum konání akce

    30. 10. 2019

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku