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Optimization of 3D objects for architectural visualization in VR

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21450%2F25%3A00388787" target="_blank" >RIV/68407700:21450/25:00388787 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://dare-conf.eu/publication/DARe_2025.pdf" target="_blank" >https://dare-conf.eu/publication/DARe_2025.pdf</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Optimization of 3D objects for architectural visualization in VR

  • Popis výsledku v původním jazyce

    Virtual reality is an important tool for architects, allowing them to present the future object to the client from the early stages of design. A scene in virtual reality can be presented in two ways: by a VR headset connected to a computer or in standalone mode. With high-quality optimization, standalone VR systems can demonstrate graphics that are not inferior to VR devices connected to a computer, while remaining mobile, allowing the architect to flexibly organize meetings with the client. An effective scene optimization system is also necessary for stable and high FPS, which directly affects the comfort of the user experience and immersion in VR. Since models for architectural visualization are often not intended for use in VR, optimization of their geometry is necessary. Using manual optimization gives more control over preserving the visual quality of a 3D object and does not violate the UV-map structure, unlike the automatic optimization method. Creating retopology and using normal maps allows to preserve the level of detail of objects without increasing the number of polygons and thus reducing the load on the graphics card. The experimental part of this work examines in detail the effect of scene optimization on its performance. As part of the study, 2 scenes were created: the first included 3D models of interior elements downloaded from archviz sites, and the second - their optimized versions created as part of this work. In the next step, the performance of both scenes is analyzed and the impact of 3D object optimization on the overall efficiency of the scene is assessed. The ability to work with optimization allows the architect-visualizer to create high-quality realistic projects that enable the future structure to be presented favorably and increases efficiency in working with the customer.

  • Název v anglickém jazyce

    Optimization of 3D objects for architectural visualization in VR

  • Popis výsledku anglicky

    Virtual reality is an important tool for architects, allowing them to present the future object to the client from the early stages of design. A scene in virtual reality can be presented in two ways: by a VR headset connected to a computer or in standalone mode. With high-quality optimization, standalone VR systems can demonstrate graphics that are not inferior to VR devices connected to a computer, while remaining mobile, allowing the architect to flexibly organize meetings with the client. An effective scene optimization system is also necessary for stable and high FPS, which directly affects the comfort of the user experience and immersion in VR. Since models for architectural visualization are often not intended for use in VR, optimization of their geometry is necessary. Using manual optimization gives more control over preserving the visual quality of a 3D object and does not violate the UV-map structure, unlike the automatic optimization method. Creating retopology and using normal maps allows to preserve the level of detail of objects without increasing the number of polygons and thus reducing the load on the graphics card. The experimental part of this work examines in detail the effect of scene optimization on its performance. As part of the study, 2 scenes were created: the first included 3D models of interior elements downloaded from archviz sites, and the second - their optimized versions created as part of this work. In the next step, the performance of both scenes is analyzed and the impact of 3D object optimization on the overall efficiency of the scene is assessed. The ability to work with optimization allows the architect-visualizer to create high-quality realistic projects that enable the future structure to be presented favorably and increases efficiency in working with the customer.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    20103 - Architecture engineering

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Digital Architectural Research - DARe

  • ISBN

    978-83-68077-87-2

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    20

  • Strana od-do

    368-387

  • Název nakladatele

    Bialystok University of Technology Publishing Office

  • Místo vydání

    Białystok

  • Místo konání akce

    Białystok

  • Datum konání akce

    4. 6. 2025

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku