APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28140%2F21%3A63542138" target="_blank" >RIV/70883521:28140/21:63542138 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.daaam.info/Downloads/Pdfs/proceedings/proceedings_2021/004.pdf" target="_blank" >https://www.daaam.info/Downloads/Pdfs/proceedings/proceedings_2021/004.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.2507/32nd.daaam.proceedings.004" target="_blank" >10.2507/32nd.daaam.proceedings.004</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING
Popis výsledku v původním jazyce
This paper focuses on game-based learning and educational digital games. The first theoretical part summarizes the basic concepts and follows the problems with the introduction of game-based learning in practice. The work focuses on gamebased learning as a modern method of education, which is used by many experts from practice and confirms the benefits of its use in teaching. The next part is devoted to specific types of players, then presents the characteristics of digital educational games used in practice and tries to map the use of this method of education in teaching abroad and in the Czech Republic. Furthermore, examples of the use of digital games in teaching and in other industries are presented. The practical part deals with the design of the original game, designed primarily to teach MATLAB, the description of the created application from the user's point of view, and its verification by students during teaching. The game was created using object-oriented programming in MATLAB, which is a very rare and new approach.
Název v anglickém jazyce
APPLICATION OF GAME-BASED LEARNING IN MATLAB USING OBJECT-ORIENTED PROGRAMMING
Popis výsledku anglicky
This paper focuses on game-based learning and educational digital games. The first theoretical part summarizes the basic concepts and follows the problems with the introduction of game-based learning in practice. The work focuses on gamebased learning as a modern method of education, which is used by many experts from practice and confirms the benefits of its use in teaching. The next part is devoted to specific types of players, then presents the characteristics of digital educational games used in practice and tries to map the use of this method of education in teaching abroad and in the Czech Republic. Furthermore, examples of the use of digital games in teaching and in other industries are presented. The practical part deals with the design of the original game, designed primarily to teach MATLAB, the description of the created application from the user's point of view, and its verification by students during teaching. The game was created using object-oriented programming in MATLAB, which is a very rare and new approach.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Annals of DAAAM and Proceedings of the International DAAAM Symposium
ISBN
978-3-902734-33-4
ISSN
1726-9679
e-ISSN
—
Počet stran výsledku
11
Strana od-do
22-32
Název nakladatele
DAAAM International Vienna
Místo vydání
Vienna
Místo konání akce
neuvedeno
Datum konání akce
28. 10. 2021
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—