Visualization of bronze material structure in virtual reality
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28140%2F22%3A63549738" target="_blank" >RIV/70883521:28140/22:63549738 - isvavai.cz</a>
Výsledek na webu
<a href="https://sigma-not.pl/publikacja-140835-2022-12.html" target="_blank" >https://sigma-not.pl/publikacja-140835-2022-12.html</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.15199/48.2022.12.36" target="_blank" >10.15199/48.2022.12.36</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Visualization of bronze material structure in virtual reality
Popis výsledku v původním jazyce
This experimental study aims to design and apply procedures for visualizing a real object in a virtual reality environment. 3D reconstruction of the object by photogrammetry is the basis for further procedures of working with the 3D model. Attention is focused primarily on working with the bronze material and structure of the object. The experiment aims to achieve a high level of image quality in virtual reality. The text describes the characteristic properties of the material and structure, which is the subject of separate image processing in a digital 3D model. Furthermore, procedures for further processing the 3D model and modification of its attributes for export and import between the individual software used in this experiment are designed and applied. The 2D and 3D graphics methods are used for the final visual appearance of the object in virtual reality and tools for creating the original material of the real object.
Název v anglickém jazyce
Visualization of bronze material structure in virtual reality
Popis výsledku anglicky
This experimental study aims to design and apply procedures for visualizing a real object in a virtual reality environment. 3D reconstruction of the object by photogrammetry is the basis for further procedures of working with the 3D model. Attention is focused primarily on working with the bronze material and structure of the object. The experiment aims to achieve a high level of image quality in virtual reality. The text describes the characteristic properties of the material and structure, which is the subject of separate image processing in a digital 3D model. Furthermore, procedures for further processing the 3D model and modification of its attributes for export and import between the individual software used in this experiment are designed and applied. The 2D and 3D graphics methods are used for the final visual appearance of the object in virtual reality and tools for creating the original material of the real object.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Przeglad Elektrotechniczny
ISSN
0033-2097
e-ISSN
2449-9544
Svazek periodika
98
Číslo periodika v rámci svazku
12
Stát vydavatele periodika
PL - Polská republika
Počet stran výsledku
5
Strana od-do
154-158
Kód UT WoS článku
000905602700036
EID výsledku v databázi Scopus
2-s2.0-85143155515