Cycles of Labour: In the Metaverse, We Will Be Housewives
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00057266%3A_____%2F23%3AN0000020" target="_blank" >RIV/00057266:_____/23:N0000020 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216208:11210/23:10476406
Výsledek na webu
<a href="https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/" target="_blank" >https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.25969/mediarep/21717" target="_blank" >10.25969/mediarep/21717</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Cycles of Labour: In the Metaverse, We Will Be Housewives
Popis výsledku v původním jazyce
During the twentieth century, housework has become an endless cycle of work that usually goes without social recognition. The technological innovations within the household and the policy of a family wage individualised the reproductive workers and isolated them in the social form of the “housewife”. The housewife then lives in an endless loop of daily routines of caring for the house and family. However, are there any continuities between this reproductive labour and the cognitive labour we perform in the digital space, as Kylie Jarrett indicates (Jarrett, 2016)? And is videographic criticism capable of not only showing but also analysing these continuities? Our audiovisual essay Cycles of Labour, which remediates the daily routines captured in the film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles (Chantal Akerman, 1975) through a simulated video-game interface. The essay takes the viewer through three stages in the cycle of extending the housewife logic into the digital sphere. It proceeds from introducing the evolution of reproductive labour to a playthrough that foregrounds the connections between reproductive and cognitive labour in the datafied society to a demonstration of how this development of housework translates into the labour of NPCs (non-playable characters) in video games. As a result, the videographic essay highlights that the heroine of Akerman’s film is not alone in her repetitive endeavours. In the virtual space, we are all becoming “digital housewives” (Jarrett, 2016).
Název v anglickém jazyce
Cycles of Labour: In the Metaverse, We Will Be Housewives
Popis výsledku anglicky
During the twentieth century, housework has become an endless cycle of work that usually goes without social recognition. The technological innovations within the household and the policy of a family wage individualised the reproductive workers and isolated them in the social form of the “housewife”. The housewife then lives in an endless loop of daily routines of caring for the house and family. However, are there any continuities between this reproductive labour and the cognitive labour we perform in the digital space, as Kylie Jarrett indicates (Jarrett, 2016)? And is videographic criticism capable of not only showing but also analysing these continuities? Our audiovisual essay Cycles of Labour, which remediates the daily routines captured in the film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles (Chantal Akerman, 1975) through a simulated video-game interface. The essay takes the viewer through three stages in the cycle of extending the housewife logic into the digital sphere. It proceeds from introducing the evolution of reproductive labour to a playthrough that foregrounds the connections between reproductive and cognitive labour in the datafied society to a demonstration of how this development of housework translates into the labour of NPCs (non-playable characters) in video games. As a result, the videographic essay highlights that the heroine of Akerman’s film is not alone in her repetitive endeavours. In the virtual space, we are all becoming “digital housewives” (Jarrett, 2016).
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
—
OECD FORD obor
60405 - Studies on Film, Radio and Television
Návaznosti výsledku
Projekt
—
Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
NECSUS European Journal of Media Studies
ISSN
2213-0217
e-ISSN
2213-0217
Svazek periodika
12
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
DE - Spolková republika Německo
Počet stran výsledku
2
Strana od-do
220-222
Kód UT WoS článku
—
EID výsledku v databázi Scopus
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