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Cycles of Labour: In the Metaverse, We Will Be Housewives

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00057266%3A_____%2F23%3AN0000020" target="_blank" >RIV/00057266:_____/23:N0000020 - isvavai.cz</a>

  • Nalezeny alternativní kódy

    RIV/00216208:11210/23:10476406

  • Výsledek na webu

    <a href="https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/" target="_blank" >https://necsus-ejms.org/cycles-of-labour-in-the-metaverse-we-will-be-housewives/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.25969/mediarep/21717" target="_blank" >10.25969/mediarep/21717</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Cycles of Labour: In the Metaverse, We Will Be Housewives

  • Popis výsledku v původním jazyce

    During the twentieth century, housework has become an endless cycle of work that usually goes without social recognition. The technological innovations within the household and the policy of a family wage individualised the reproductive workers and isolated them in the social form of the “housewife”. The housewife then lives in an endless loop of daily routines of caring for the house and family. However, are there any continuities between this reproductive labour and the cognitive labour we perform in the digital space, as Kylie Jarrett indicates (Jarrett, 2016)? And is videographic criticism capable of not only showing but also analysing these continuities? Our audiovisual essay Cycles of Labour, which remediates the daily routines captured in the film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles (Chantal Akerman, 1975) through a simulated video-game interface. The essay takes the viewer through three stages in the cycle of extending the housewife logic into the digital sphere. It proceeds from introducing the evolution of reproductive labour to a playthrough that foregrounds the connections between reproductive and cognitive labour in the datafied society to a demonstration of how this development of housework translates into the labour of NPCs (non-playable characters) in video games. As a result, the videographic essay highlights that the heroine of Akerman’s film is not alone in her repetitive endeavours. In the virtual space, we are all becoming “digital housewives” (Jarrett, 2016).

  • Název v anglickém jazyce

    Cycles of Labour: In the Metaverse, We Will Be Housewives

  • Popis výsledku anglicky

    During the twentieth century, housework has become an endless cycle of work that usually goes without social recognition. The technological innovations within the household and the policy of a family wage individualised the reproductive workers and isolated them in the social form of the “housewife”. The housewife then lives in an endless loop of daily routines of caring for the house and family. However, are there any continuities between this reproductive labour and the cognitive labour we perform in the digital space, as Kylie Jarrett indicates (Jarrett, 2016)? And is videographic criticism capable of not only showing but also analysing these continuities? Our audiovisual essay Cycles of Labour, which remediates the daily routines captured in the film Jeanne Dielman, 23, quai du Commerce, 1080 Bruxelles (Chantal Akerman, 1975) through a simulated video-game interface. The essay takes the viewer through three stages in the cycle of extending the housewife logic into the digital sphere. It proceeds from introducing the evolution of reproductive labour to a playthrough that foregrounds the connections between reproductive and cognitive labour in the datafied society to a demonstration of how this development of housework translates into the labour of NPCs (non-playable characters) in video games. As a result, the videographic essay highlights that the heroine of Akerman’s film is not alone in her repetitive endeavours. In the virtual space, we are all becoming “digital housewives” (Jarrett, 2016).

Klasifikace

  • Druh

    J<sub>ost</sub> - Ostatní články v recenzovaných periodicích

  • CEP obor

  • OECD FORD obor

    60405 - Studies on Film, Radio and Television

Návaznosti výsledku

  • Projekt

  • Návaznosti

    V - Vyzkumna aktivita podporovana z jinych verejnych zdroju

Ostatní

  • Rok uplatnění

    2023

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    NECSUS European Journal of Media Studies

  • ISSN

    2213-0217

  • e-ISSN

    2213-0217

  • Svazek periodika

    12

  • Číslo periodika v rámci svazku

    2

  • Stát vydavatele periodika

    DE - Spolková republika Německo

  • Počet stran výsledku

    2

  • Strana od-do

    220-222

  • Kód UT WoS článku

  • EID výsledku v databázi Scopus