Video games and attitude change: A meta-analysis
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F23%3A10470235" target="_blank" >RIV/00216208:11210/23:10470235 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216208:11320/23:10470235 RIV/00216208:11410/23:10470235
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=E3fx5tIpDL" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=E3fx5tIpDL</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.cedpsych.2023.102225" target="_blank" >10.1016/j.cedpsych.2023.102225</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Video games and attitude change: A meta-analysis
Popis výsledku v původním jazyce
Video games are increasingly portraying many topics that we face in our everyday lives. Yet we have only limited evidence about the way narrative games affect how we think about the topics they depict; in other words, about the link between these games and attitude change. Therefore, we conducted a meta-analysis of video games' effect on attitudinal change. The findings suggest that narrative video games affect players' attitudes towards the topics depicted in games. This effect was present in studies focused on changes in both implicit (g = 0.36, k = 18) and explicit attitudes (g = 0.24, k = 101). Longer intervention duration and game mechanics such as stereotyping and meaningful feedback resulted in larger implicit attitude change. Regarding the robustness of the underlying evidence, half of the included studies were judged to be at high risk of bias. On the other hand, the impact of publication bias in this literature was found to be negligible. Altogether, this meta-analysis provides evidence that video games shape how we think about topics they represent.
Název v anglickém jazyce
Video games and attitude change: A meta-analysis
Popis výsledku anglicky
Video games are increasingly portraying many topics that we face in our everyday lives. Yet we have only limited evidence about the way narrative games affect how we think about the topics they depict; in other words, about the link between these games and attitude change. Therefore, we conducted a meta-analysis of video games' effect on attitudinal change. The findings suggest that narrative video games affect players' attitudes towards the topics depicted in games. This effect was present in studies focused on changes in both implicit (g = 0.36, k = 18) and explicit attitudes (g = 0.24, k = 101). Longer intervention duration and game mechanics such as stereotyping and meaningful feedback resulted in larger implicit attitude change. Regarding the robustness of the underlying evidence, half of the included studies were judged to be at high risk of bias. On the other hand, the impact of publication bias in this literature was found to be negligible. Altogether, this meta-analysis provides evidence that video games shape how we think about topics they represent.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Contemporary Educational Psychology
ISSN
0361-476X
e-ISSN
1090-2384
Svazek periodika
2023
Číslo periodika v rámci svazku
75
Stát vydavatele periodika
NL - Nizozemsko
Počet stran výsledku
15
Strana od-do
1-15
Kód UT WoS článku
001094244200001
EID výsledku v databázi Scopus
2-s2.0-85174211424