Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F17%3A10364416" target="_blank" >RIV/00216208:11230/17:10364416 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216208:11210/17:10364416
Výsledek na webu
<a href="http://ijoc.org/index.php/ijoc/article/viewFile/6200/2145" target="_blank" >http://ijoc.org/index.php/ijoc/article/viewFile/6200/2145</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic
Popis výsledku v původním jazyce
Video games are a global phenomenon that pervades much of society irrespective of age, gender, or social status. The global video game culture is inherently asymmetrical, with games produced in particular regional centers dominating the markets. As a result, local video game production and consumption are intrinsically hybrid cultural practices that accommodate cross-cultural encounters. This article analyzes the personal, institutional, and cultural dimensions of video game production and consumption in two increasingly important, yet understudied, regions: Eastern Europe and the Middle East. It uses case studies on the Czech and Iranian gaming scenes as examples. Beyond the politico-economic aspects of video game production, the article empirically analyzes the manifestation of Czech and Iranian gaming cultures on social networking sites and their connections to global game culture. It examines the audiences of global, Iranian, and Czech gaming sites on Facebook and explores their similarities, differences, and affinities through normalized social distance computed based on their fans' likes. Overall, the article aims to offer a more nuanced picture of game cultures across diverse global contexts.
Název v anglickém jazyce
Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic
Popis výsledku anglicky
Video games are a global phenomenon that pervades much of society irrespective of age, gender, or social status. The global video game culture is inherently asymmetrical, with games produced in particular regional centers dominating the markets. As a result, local video game production and consumption are intrinsically hybrid cultural practices that accommodate cross-cultural encounters. This article analyzes the personal, institutional, and cultural dimensions of video game production and consumption in two increasingly important, yet understudied, regions: Eastern Europe and the Middle East. It uses case studies on the Czech and Iranian gaming scenes as examples. Beyond the politico-economic aspects of video game production, the article empirically analyzes the manifestation of Czech and Iranian gaming cultures on social networking sites and their connections to global game culture. It examines the audiences of global, Iranian, and Czech gaming sites on Facebook and explores their similarities, differences, and affinities through normalized social distance computed based on their fans' likes. Overall, the article aims to offer a more nuanced picture of game cultures across diverse global contexts.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
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OECD FORD obor
50803 - Information science (social aspects)
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal of Communication
ISSN
1932-8036
e-ISSN
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Svazek periodika
11
Číslo periodika v rámci svazku
October
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
23
Strana od-do
3857-3879
Kód UT WoS článku
000451621800001
EID výsledku v databázi Scopus
2-s2.0-85048012895