Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F25%3A10502040" target="_blank" >RIV/00216208:11230/25:10502040 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.26503/dl.v2025i2.2449" target="_blank" >https://doi.org/10.26503/dl.v2025i2.2449</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.26503/dl.v2025i2.2449" target="_blank" >10.26503/dl.v2025i2.2449</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production
Popis výsledku v původním jazyce
The paper addresses the evaluation of game engines by internationals, i.e. expatriates and remote workers, in 10 Czech studios that use custom and commercial game engines. The research employs longitudinal semi-structured interviews with internationals, to advance their (locally unexplored) perspectives on such tools. Some Czech studios use custom engines that internationals see as lagging behind commercial tools. However, projects using commercial engines suffer from understaffing as being skilled in them is demanded internationally. Through live service arrangements, projects with custom engines promote communal aspects of game-making in cooperation with players and modders. As this community might be unattractive to seniors with nomadic views on game development, the paper argues for their longer studio onboarding. The results demonstrate that seeing commercial engines as democratising game production is problematic in development contexts that use alternative engines to those promoted by powerful industrial centres or actors.
Název v anglickém jazyce
Platform alternatives or platform power: Custom and commercial game engines in the work of foreigners in Czech game production
Popis výsledku anglicky
The paper addresses the evaluation of game engines by internationals, i.e. expatriates and remote workers, in 10 Czech studios that use custom and commercial game engines. The research employs longitudinal semi-structured interviews with internationals, to advance their (locally unexplored) perspectives on such tools. Some Czech studios use custom engines that internationals see as lagging behind commercial tools. However, projects using commercial engines suffer from understaffing as being skilled in them is demanded internationally. Through live service arrangements, projects with custom engines promote communal aspects of game-making in cooperation with players and modders. As this community might be unattractive to seniors with nomadic views on game development, the paper argues for their longer studio onboarding. The results demonstrate that seeing commercial engines as democratising game production is problematic in development contexts that use alternative engines to those promoted by powerful industrial centres or actors.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Conference Proceedings of DiGRA 2025: Games at the Crossroads
ISBN
—
ISSN
2342-9666
e-ISSN
—
Počet stran výsledku
14
Strana od-do
1-14
Název nakladatele
Digital Games Research Association
Místo vydání
Finsko
Místo konání akce
Malta
Datum konání akce
30. 6. 2024
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
—